نتایج جستجو برای: artificial intelligence ai

تعداد نتایج: 363345  

Journal: :Current pharmaceutical design 2007
Włodzisław Duch Karthikeyan Swaminathan Jarosław Meller

Pattern recognition, machine learning and artificial intelligence approaches play an increasingly important role in rational drug design, screening and identification of candidate molecules and studies on quantitative structure-activity relationships (QSAR). In this review, we present an overview of basic concepts and methodology in the fields of machine learning and artificial intelligence (AI...

2015
Ramon López de Mántaras Lluis Godo Enric Plaza Carles Sierra

The Artificial Intelligence Research Institute (IIIA) is a public research centre, belonging to the Spanish National Research Council (CSIC), dedicated to AI research. We focus our activities on a few well-defined sub-domains of Artificial Intelligence, positively avoiding dispersion and keeping a good balance between basic research and applications, and paying particular attention to training ...

2016
Benjamin D. Nye Barry G. Silverman James J. Gibson

Affordances in AI refer to a design methodology for creating artificial intelligence systems that are designed to perceive their environment in terms of its affordances (Sahin et al. 2007). Affordances in AI are adapted from affordances introduced in The Ecological Approach to Visual Perception by James J. Gibson (1979). Design methodologies in the applied sciences use affordances to represent ...

2004
Tye Hooley Burt Hunking Mike Henry Atsushi Inoue

Recent technology advances in computer game industries demand a development of high-level artificial intelligence. This trend motivates the International Game Developers’ Association to develop a special interest group (SIG) in artificial intelligence (IGDA 2003) and the roundtable of ‘AI in Computer Games’ at the Game Developers Conference (GDC 2003). According to the IGDA SIG, high-level arti...

2014
Roman Barták David Obdrzálek

Robotics and artificial intelligence are closely related areas though their research interests and topics diverted in past. Recently, the progress in both areas brings robotics and artificial intelligence together again and higher-level deliberative functions such as action planning are being integrated into usually reactive robotics systems. The special track addresses research results on the ...

2007
Donald J. Schum

When considering AI, many people think of the science fiction version of intelligent, interactive robots ranging from “R2D2” and “C3P0” of the Star Wars series or “HAL” from 2001: A Space Odyssey. However, Artificial Intelligence is far more ubiquitous. The American Association for Artificial Intelligence (AAAI) recognizes and awards the inventors and developers of unique and particularly ingen...

2001
Lizbeth Duncan Steve Chan Garbbi Lam Francis Tsang Jean Wong Dennis Yeung

Ontologies continue to become a growing part of AI as information beThe Seventeenth American Association of Artificial Intelligence (AAAI) and the Twelfth Innovative Applications of Artificial Intelligence (IAAI) conferences were jointly held in Austin, Texas, on 30 July through 3 August. They continue to provide a growing wealth of research stretching into many of the areas of AI. Coupled with...

2001
Lizbeth Duncan Steve Chan Garbbi Lam Francis Tsang Jean Wong Dennis Yeung

Ontologies continue to become a growing part of AI as information beThe Seventeenth American Association of Artificial Intelligence (AAAI) and the Twelfth Innovative Applications of Artificial Intelligence (IAAI) conferences were jointly held in Austin, Texas, on 30 July through 3 August. They continue to provide a growing wealth of research stretching into many of the areas of AI. Coupled with...

2015

Game Artificial Intelligence requires an interactive AI, which by its very nature presents many challenges to game developers. As AI tasks become more complex, the need to manage the execution of those tasks becomes more important. All but the most complex routines can be managed with some simple abstractions for execution management. These abstractions, through extension, could be used to map ...

2016
Diego Perez Liebana Spyridon Samothrakis Julian Togelius Tom Schaul Simon M. Lucas

The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligen...

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