نتایج جستجو برای: brainstorming

تعداد نتایج: 1509  

2017
Iza Marfisi-Schottman Pierre-Yves Gicquel Sébastien George

The early stages of Mobile Serious Game (MSG) design are very complex. That is why many MSG research projects start with a brainstorming session, involving pedagogical and game experts. However, brainstorming with large groups of participants, who come from very different backgrounds, can prove to be long and inefficient. In addition, classic brainstorming techniques are not well adapted to the...

2006
HSIEN TANG LIN SHYAN MING YUAN

The objective of this paper is to investigate how a networking environment affects group creativity and associated creative thinking activity. We believe that, traditional activities are strengthened by the use of information technology. In this paper, a web-based brainstorming system is introduced. It is based on the Internet which provides a multi-dimensional forum to support brainstorming ac...

Journal: :Iranian evolutionary educational psychology journal 2022

Enhancing the Academic Self-efficacy and Social Competency in Elementary School Students: The Use of Brainstorming Instuction Studies

2003
Paul Benjamin Lowry Tom L. Roberts

This paper examines how to increase the productivity of the software usability evaluation technique called heuristic evaluation (HE) through the use of collaborative software. Building off of a brainstorming research, it is theorized that part of HE resembles brainstorming, in that it is a creative process that can benefit from anonymous, parallel production afforded by collaborative software. ...

2014
Jongwan Kim

Human Computer Interaction (HCI) is a discipline dealing with the study, planning, and design of interactions between humans and computers. The prevalent use of digital devices is increasing the need for research and education on HCI. Paying a close attention to HCI is important as poorly designed user interfaces can lead to unexpected problems. This work is focused on a new education method ge...

2012
Wendy E. Mackay

Video prototypes (Mackay, 1988) use video to illustrate how users will interact with a new system. The goal is to refine a single system concept, making design choices that highlight and explore a particular design path. The technique appears similar to video brainstorming: Both involve small design groups who work together to create and interact with rapid prototypes in front of a video camera...

2004
Dick Stenmark

Creativity is a much needed quality in today’s business and therefore an important research area. Whilst implementing and evaluating computer support for electronic brainstorming, it was noticed that the sheer presence of technology does neither guarantee usage nor success. Factors such as organisational culture and attitudes seem to have an equally important role, and this observation called f...

Journal: :Computers in Human Behavior 2007
Darleen M. DeRosa Carter L. Smith Donald A. Hantula

This meta-analysis examines the influence of electronic communication media on group idea generation tasks. Data from the following three areas of the brainstorming literature are synthesized to assess differences across performance variables and groupmember satisfaction: (1) electronic brainstorming (EBS) groups versus traditional face-to-face (FTF) interacting groups, (2) EBS groups versus no...

Journal: :Didaktik: Jurnal Ilmiah PGSD STKIP Subang 2023

ABSTRACT
 This study aims to determine whether or not there is a relationship between the Round Robin type of Brainstorming Learning Method and Student Motivation in Class V Thematic Materials at SDN 9 Kayuagung. The research method used this quantitative with correlation type. Data collection techniques by researchers were interviews, questionnaires documentation. results indicate that fr...

2004
Karen Leggett Dugosh Paul B. Paulus

This brainstorming experiment assessed the extent to which idea exposure produced cognitive stimulation and social comparison effects. One hundred and sixty participants were exposed to either a high or low number of common or unique ideas. The participants likelihood of engaging in social comparison processes (high or low) was also manipulated through instructional sets. The results indicated ...

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