نتایج جستجو برای: computer animation
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Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased programming is a powerful technique, we use it as a basis for a general-purpose animation system. We describe the architecture, the features, and the programming language of the animation system. It is particularly well suite...
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rule-based programming is a powerful technique, we use it as a basis for a general-purpose animation system called Lworld (LSystem world). We describe the architecture, the features, and the programming language of the animation system...
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The article deals with the simulation models, which are the basis of controlled animation. Visualization of simulation experiments on computer has a great significance in teaching-learning process. Animation helps not only to increase the illustrativeness but it also allows to acquire new knowledge based on own observation and own experience of the work with the model. Such computer models have...
Development of the computer aided animation system was begun in the winter of 1910. The system was designed to produce visual aid materials tor Engineering Graphics, such as orthographic and perspective projection, dihedral angles, piercing-points, etc. It was thus required that a user be able to input objects precisely and to manipulate them with translations, rotations, foldouts etc. in 3-D s...
Multimedia provides an immensely powerful tool for the dissemination of both information and entertainment. Current multimedia presentations consist of synchronised excerpts of media (such as sound, video & text) which are coordinated by an author to ensure a clear narrative is presented to the audience. However, each of the segments of the presentation consist of previously recorded footage, o...
In this introductory chapter, we try to situate the role of Computer Animation in the new technologies: digital television, virtual reality, multimedia, cooperative work. We also overview the main techniques which will be further discussed throughout this book by international experts. 1 The high-tech role of computer animation The term "Computer Animation" suggests that computers bring somethi...
This paper introduces new techniques and tools to draw, manipulate and animate stylised brush strokes in computer assisted animation production. We focus on eliminating the time-consuming and tedious process of drawing and managing the numerous brushes that are painted on top of each other, and on avoiding temporal aliasing artifacts such as brushes popping up in successive frames. Moreover, we...
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