نتایج جستجو برای: digital games
تعداد نتایج: 360314 فیلتر نتایج به سال:
What may be considered as the greatest emergency in contemporary world is lack of a sense emergency; prevailing feeling that everything fine, that, despite ongoing crises, we live only acceptable system, and it impossible to imagine any alternative it. Mainstream digital games, by offering repetitive, standardised, predictable forms gameplay, focusing on technological advancement, exploiting wo...
The attention to learners with special needs, in particular those with intellectual disabilities, is an area of continuous development. It is considered important to develop adaptive educational solutions for the integration of people with educational difficulties according to their needs. Digital games provide an attractive and direct platform in order to approach students of every intellectua...
Iterative game design approaches have proven effective in creating persuasive games, but these approaches inevitably lead to as many abandoned designs as ones that are pursued to completion. This paper serves as a reflective and instructive post mortem for the unpublished non-digital game prototypes developed for our team’s “Transforming STEM for Women and Girls: Reworking Stereotypes & Bias” (...
Eye tracking is starting to be used for evaluation and interaction in virtual environments. Especially digital games can benefit from an integrated approach, using eye tracking technology for analysis and interaction. One benefit is faster development of gaze interaction games, which can be automatically evaluated in iterative development cycles. For this purpose, we present a framework of prog...
Multiplayer games are becoming large part of today’s digital entertainment. As more game players gain access to high-speed internet connections multiplayer games can grow becoming more ambitious than ever before. Multiplayer games can provide a much richer experience than single player games. Human opponents can be much more challenging than artificial opponents. They learn and adapt and can be...
Digital games and their power as a tool for acquiring knowledge, training skills and changing behavior are – for some laymen – associated with rather negative concepts, and are thought to pose a general health risk. This paper shortly reviews and evaluates the scientific evidence for both positive and negative outcomes. It describes how particularly the negative effects are portrayed by the mas...
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