نتایج جستجو برای: domination game

تعداد نتایج: 111793  

Journal: :Discussiones Mathematicae Graph Theory 2017

Journal: :Discrete Mathematics & Theoretical Computer Science 2023

In the Maker-Breaker domination game played on a graph $G$, Dominator's goal is to select dominating set and Staller's claim closed neighborhood of some vertex. We study cases when Staller can win game. If Dominator (resp., Staller) starts game, then $\gamma_{\rm SMB}(G)$ SMB}'(G)$) denotes minimum number moves needs win. For every positive integer $k$, trees $T$ with SMB}'(T)=k$ are characteri...

2010

We consider settings in which voters vote in sequence, each voter knows the votes of the earlier voters and the preferences of the later voters, and voters are strategic. This can be modeled as an extensive-form game of perfect information, which we call a Stackelberg voting game. We first propose a dynamic-programming algorithm for finding the backward-induction outcome for any Stackelberg vot...

Journal: :Electronic Notes in Theoretical Computer Science 2019

Journal: :Discussiones Mathematicae Graph Theory 2020

2010
Lirong Xia Vincent Conitzer

We consider settings in which voters vote in sequence, each voter knows the votes of the earlier voters and the preferences of the later voters, and voters are strategic. This can be modeled as an extensive-form game of perfect information, which we call a Stackelberg voting game. We first propose a dynamic-programming algorithm for finding the backward-induction outcome for any Stackelberg vot...

2008
Liang Kong Qizhi Fang Hye Kyung Kim HYE KYUNG KIM

In this paper, we study the core stability of the dominating set game which has arisen from the cost allocation problem related to domination problem on graphs. Let G be a graph whose neighborhood matrix is balanced. Applying duality theory of linear programming and graph theory, we prove that the dominating set game corresponding to G has the stable core if and only if every vertex belongs to ...

2017
Vladimir Gurvich

In 1953 David Gale noticed that for every n-person game in extensive form with perfect information modeled by an arborescence (a rooted tree) some special Nash equilibrium in pure strategies can be found by an algorithm of successive elimination of leaves, which is now called the backward induction. (The result can be easily extended from the trees to the acyclic directed graphs.) He also notic...

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