نتایج جستجو برای: educational technology

تعداد نتایج: 612699  

2014
Jeng-Chung Woo

Traditional multimedia learning is primarily based on the cognitive load concept of information processing theory. Recent digital game-based learning (DGBL) studies have focused on exploring content support for learning motivation and related game characteristics. Motivation, volition, and performance (MVP) theory indicates that cognitive load and learning motivation simultaneously influence pe...

Journal: :journal of advances in medical education and professionalism 0
zahra saffari quality improvement in clinical education research center, shiraz university of medical sciences, shiraz, iran farnaz takmil quality improvement in clinical education research center, shiraz university of medical sciences, shiraz, iran rahmatalah arabzadeh quality improvement in clinical education research center, shiraz university of medical sciences, shiraz, iran

being one of the most effective tools for educational system improvement, educational technology plays an important role in learning facilitation. in order to have a deeper, more effective and long lasting learning impact, this systematic approach designs, implements and evaluates the teaching- learning process, using specific purposes, new methods of psychology and communication sciences and a...

2005
Coskun Bayrak Bernd J. Krämer Yusuf Öztürk Chris Bowerman Bernd Krämer Antonio Ruano Chia-Chu Chiang Umit Topaloglu Mariofanna Milanova Sean Geoghegan

At the dawn of approaching information society, there is an ever-growing research interest on the field of elearning which drive attention of researchers from diverse area of disciplines, such as computer science, signal processing, psychology, education, etc. This is a reflection of a concrete consensus that Human Computer Interaction (HCI) is going to have a great impact on education in the f...

2004
Magdalena Claro Miguel Nussbaum Ximena López Anita Díaz

This paper presents the results of a study that sought to understand how a strategy of Mobile Computer Labs (MCL) has been integrated into 3 and 4 grade teaching-learning practices in 1,591 state schools in Chile. In particular, the study aims to identify the most important factors related to MCL integration into these practices a year after its implementation. The findings obtained by applying...

2014
Stergios Tegos Stavros Demetriadis

Research in computer-supported collaborative learning has indicated that conversational agents can be pedagogically beneficial when used to scaffold students’ online discussions. In this study, we investigate the impact of an agile conversational agent that triggers student dialogue by making interventions based on the academically productive talk framework. An experimental activity in the cont...

2014
Jihyun Si Dongsik Kim

This study investigated the instructional efficiency of adaptive instruction to learner expertise in the domain of C programming language with college students. It also aimed to investigate whether a bimodal process-oriented worked-out example (WOE) could effectively control extraneous cognitive load and further improve instructional efficiency. For this purpose, a learner-paced problem-solving...

2005
Wim Westera

Innovation of education is highly topical. It is obviously boosted by a range of new technologies, which enable new modes of learning that, are independent of time and place through Web-based delivery and computer-mediated communication. However, innovators in education often encounter intrinsic conservatism or even deliberate obstructions. For innovators it is important to be aware of and to u...

2014
Javier Melero Davinia Hernández-Leo

Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students’ performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches largely depends on the pedagogical design behind the game ...

2018
Di Zou Haoran Xie

Many studies have highlighted the importance of personalized learning, and most current e-learning systems are able to personalize materials, activities, etc., based on individualized learner-factors. However, none of the extant word-learning systems provides a personalized learning experience that is guided by a comprehensive word learning theory. In this study, we develop such a system based ...

2014
Mamta Shah Aroutis Foster

Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and applied the Play Curricular activity Reflection Discu...

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