نتایج جستجو برای: electronic game applications
تعداد نتایج: 904992 فیلتر نتایج به سال:
EDITORIAL article Front. Mater., 09 June 2021 | https://doi.org/10.3389/fmats.2021.714522
The launch of B2B exchanges in brick and mortar industries has inspired the study of the potential impacts on business models of this shift from offline into online trade. Among market parties, intermediaries form a very interesting group, since electronic marketplaces could be seen as their direct competitors. We argue that the emergence of electronic marketplaces both creates opportunities an...
This paper investigates the decision of an automaker concerning the alternative promotion of a hybrid vehicle (HV) and a full electric vehicle (EV). We evaluate the HV project by considering the option to change promotion from the HV to the EV in the future. The results not only extend previous findings concerning American options on multiple assets, but also include several new implications. O...
There is no doubt that XML is rapidly becoming one of the most important data formats. An example of such data are the electronic business documents round via Internet between the partners of B2B business model. In this article the author will describe his experience from the initiation of electronic data interchange with the XML technology, in one of Polish companies. 1. Aspects of electronic ...
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimensions. This experiment compared the experience of playing the conventional MIT beer game with a prototype electronic version, which had been developed to reduce the complexity and costs associated with the original game...
BACKGROUND While much cross-sectional data is available, there have been few longitudinal investigations of patterns of electronic media use in children. Further, the possibility of a bi-directional relationship between electronic media use and body mass index in children has not been considered. This study aimed to describe longitudinal patterns of television viewing and electronic game/comput...
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