نتایج جستجو برای: flow game

تعداد نتایج: 583868  

2003
Goutam Satapathy Vikram Manikonda John Robinson

Currently, Traffic Management Coordinators in the Air Route Traffic Control Centers establish flow constraints at various sector meter fixes, based on their best estimates of the predicted traffic demand into their sector. Sector flow rates are not coordinated between neighboring sectors or centers. Incorrect sector metering rates can lead often lead to a cascade effect resulting in delays in t...

2007
Nektarios A. Stavrou Susan A. Jackson Yannis Zervas Konstantinos Karteroliotis

The purposes of the current study were to examine (a) the differences in Flow State Scale (FSS) subscales between the 4 experiential states of the orthogonal model (apathy, anxiety, relaxation, and flow), (b) the relationship between challenge, skills, and flow experience; and (c) the relationship between flow experience and athletes’ performance. Two hundred twenty athletes volunteered to part...

Journal: :international journal of environmental research 2015
r. zhao d. peng y. li

this paper shows how game theory can be applied to modeling the interaction between government and manufacturer in implementation of cleaner production. a generic game model based upon ‘two-person non-cooperative’ static game is created to allow various strategic actions being tested by stages, and aid decision making by selecting optimal strategy for both manufacturer and policy maker to reduc...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه سیستان و بلوچستان - دانشکده مهندسی 1392

flow in natural river bends is a complex and turbulent phenomenon which affects the scour and sedimentations and causes an irregular bed topography on the bed. for the reason, the flow hydralics and the parameters which affect the flow to be studied and understand. in this study the effect of bed and wall roughness using the software fluent discussed in a sharp 90-degree flume bend with 40.3cm ...

Journal: :CoRR 2013
Farhad Farokhi Walid Krichene Alexandre M. Bayen Karl Henrik Johansson

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the assumptions needed for the existence of a Nash equilibrium in this heterogeneous routing game. We extend the available results to present necessary and sufficient co...

Journal: :Computers in Human Behavior 2013
Anthony Faiola Christine M. Newlon Mark S. Pfaff Olga V. Smyslova

Recent research on online learning suggests that virtual worlds are becoming an important environment to observe the experience of flow. From these simulated spaces, researchers may gather a deeper understanding of cognition in the context of game-based learning. Csikszentmihalyi (1997) describes flow as a feeling of increased psychological immersion and energized focus, with outcomes that evok...

2013
Feng-Jung Liu Chun-Wei Tseng

Game-based learning applications have been getting much attention and it has been widely applied on teaching activities of modern teaching. However, Game-based learning is used as well as the common computer games, so in the design of game-based learning it needs to keep users in the flow effect to intrigue learners to continue learning. Many studies have also pointed out the importance of fait...

Journal: :Computers in Human Behavior 2016
Juho Hamari David J. Shernoff Elizabeth Rowe Brianno Coller Jodi Asbell-Clarke Teon Edwards

In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was gathered through a survey from players (N 1⁄4 173) of two learning games (Quantum Spectre: N 1⁄4 134 and Spumone: N 1⁄4 40). The results show that engagement in the game has a clear positive effect on learni...

2013
Chien-Hsu Chen Chris Chun-Chin Su

With advanced information technologies were widely embedded into children’s learning environment, the learning experience were augmented. Augmented Reality (AR) is an assistive technology in such innovative computing technologies trends that can better introduce narrative content and support the impressive fusion of boundaries between real and virtual worlds, has unveils the potential on creati...

بیرامی, سمیرا, گودرزی, هادی,

 Using the quantum game formalism in 3-player system, we calculate the Nash equilibrium in quantum Prisoners’ Dilemma by increasing parameters of unitary operator. Since, the entanglement plays an important role in quantum states of particles quantum game, actually its effect on the obtained results of Nash equilibrium is investigated. It is shown that increasing the parameters enhances the gam...

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