نتایج جستجو برای: flow game

تعداد نتایج: 583868  

2016
Yutian Chen Bin Tang

We aim to preserve the large amount of data generated inside base station-less sensor networks with minimum energy cost, while considering that sensor nodes are selfish. Previous research assumed that all the sensor nodes are cooperative and designed a centralized minimumcost flow solution. However, in a distributed setting wherein energyand storage-constrained sensor nodes are under different ...

2011
B. D. Coller

The paper describes work in progress on an effort to create a video game called Spumone to help teach key concepts and problem-solving skills in Engineering Dynamics. In addition to being an educational tool, Spumone is being designed as a research tool that will allow one to investigate how different types of challenges within video games impact learning and student engagement. Some initial te...

2016
Tobias Harks Veerle Timmermans

We study uniqueness of Nash equilibria in atomic splittable congestion games and derive a uniqueness result based on polymatroid theory: when the strategy space of every player is a bidirectional flow polymatroid, then equilibria are unique. Bidirectional flow polymatroids are introduced as a subclass of polymatroids possessing certain exchange properties. We show that important cases such as b...

2017
Mark Burgess

A evolutionary game is introduced which explicitly models states and actions in the strategies of the organisms of the evolving population. The game principally features actions that result in demographic flow between states that may not conserve organism numbers. The game’s formalism is expounded and the nature of the game’s equilibrium is discussed. This discussion leads to an algorithm for n...

2013
Licínio Roque

The video game medium, embedded within one of the most lucrative industries today, is developed to entertain and create satisfying experiences for the game player. Extensive work has been developed on these experiences, exploring concepts such as immersion or flow, or centering on specific experiencerelated models. However, we consider that these do not fully portray the nature of the gameplay ...

1998
Burak Kazaz Herbert Moskowitz

We describe a supply chain management board game which is the first of its kind to illustrate the concepts of shortage gaming, synchronization of the flow of parts, demand uncertainty and its impact on location selection, and customer service. The game in which students assume the roles of supply chain enterprises, builds skills in both decision-making and the execution of operations plans. The...

2006

Galaxian Revolution represents a coalescence of the classic arcade game Galaxian and a novel hand motion based controller scheme. The project involves the design and implementation of three different module blocks: video processor to detect hand motion and translate into game commands, the game logic itself which governs the flow of gameplay, and finally the display output to the monitor. The s...

Journal: :JCIT 2010
Massimo Orazio Spata Salvatore Rinaudo

In this paper, it has been integrated Nash Equilibrium solution of Game Theory with Genetic Algorithms (GA) to optimize performance of a job scheduler, in order to simulate topology and sizing of Analog Electrical Circuits simulation. We proposed a new method for performance problems solving of Genetic Algorithms applied to Electronic Design Automation (EDA) simulator tool optimization. This op...

2008
Pavlos S. Efraimidis Lazaros Tsavlidis

We consider network congestion problems between TCP flows and define a new game, the Window-game, whichmodels the problemsof network congestion causedby the competing flows. Analytical and experimental results show the relevance of theWindow-game to real TCP congestion games and provide interesting insight into the respective Nash equilibria. Furthermore, we propose a new algorithmic queue mech...

Journal: :IBM Journal of Research and Development 2012
Burn L. Lewis

To play as a contestant in Jeopardy!i, IBM Watsoni needed an interface program to handle the communications between the Jeopardy! computers that operate the game and its own components: question answering, game strategy, speech, buzzer, etc. Because Watson cannot hear or see, when the categories and clues were displayed on the game board, they were also sent electronically to Watson. The progra...

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