نتایج جستجو برای: flow game

تعداد نتایج: 583868  

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه پیام نور - دانشگاه پیام نور استان تهران - دانشکده علوم ریاضی و مهندسی کامپیوتر 1392

heuristics are often used to provide solutions for flow shop scheduling problems.the performance of a heuristic is usually judged by comparing solutions and run times on test cases.this investigation proposes an analytical alternative ,called asymptotic convergence ,which tests the convergence of the heuristic to a lower bound as problem size grows. the test is a stronger variation of worst cas...

Journal: :ژورنال بین المللی پژوهش عملیاتی 0
m. shahrabi farahani m. sheikhmohammady

game theory models decision makers' behaviors in strategic situations. since the structures of games are different, behavior and preferences of the players are different in various types of game. this paper reviews various situations of games. here, characteristics of some common games are discussed and compared. specifically, we focus on a group of games called symmetric games including p...

Journal: :مدیریت صنعتی 0
فاطمه مجیبیان دانشجوی دکتری مدیریت صنعتی، دانشکدۀ مدیریت و اقتصاد دانشگاه تربیت مدرس، تهران، ایران آمنه خدیور استادیار گروه مدیریت، دانشکدۀ مدیریت دانشگاه الزهرا، تهران، ایران

in today's competitive world, maintaining competitive power of industries is the requirement of remaining in the competition. in the case of small industries, it also needs to think about strategies of making the industries more competitive in order to survive and have successful activity in competition. in many countries, one of the methods that have gained successful experience in increa...

Journal: :international journal of industrial engineering and productional research- 0
hamidreza navidi department of applied mathematics, shahed university, tehran, iran. amirhossein amiri industrial engineering department, shahed university, tehran, iran. reza kamranrad industrial engineering department, shahed university, tehran, iran.

in this paper, a new approach based on game theory has been proposed to multi responses problem optimization. game theory is a useful tool for decision making in the conflict of interests between intelligent players in order to select the best joint strategy for them through selecting the best joint desirability. present research uses the game theory approach via definition of each response as ...

Introduction: Computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. In the present study, possible effects of the game Fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (EEG) signals were evaluated in young male volunteers. Methods: Thirty two subj...

2002
M. Simaan

We consider a hierarchical network game with multiple links, a single service provider, and a large number of users with multiple classes, where different classes of users enter the network and exit it at different nodes. Each user is charged by the service provider a fixed price per unit of bandwidth used on each link in its route, and chooses the level of its flow by maximizing an objective f...

2014
Frederik Van Broeckhoven Olga De Troyer

In this paper, we present an extension of ATTAC-L, a domain specific modeling language to model the narrative content (“story”) of virtual experience scenarios or digital games. ATTAC-L is specifically designed to allow the involvement of non-technical people in the modeling process. However, as in learning games (i.e. games with an educational purpose) giving due consideration to the learning ...

Journal: :CoRR 2009
Deeparnab Chakrabarty Chinmay Karande Ashish Sangwan

In this note we consider the following problem to study the effect of malicious players on the social optimum in load balancing games: Consider two players SOC and MAL controlling (1 − α) and α fraction of the flow in a load balancing game. SOC tries to minimize the total cost faced by her players while MAL tries to maximize the same. If the latencies are linear, we show that this 2-player zero...

2002
Tamer Başar R. Srikant

We consider a hierarchical network game with multiple links, a single service provider, and a large number of users with multiple classes, where different classes of users enter the network and exit it at different nodes. Each user is charged by the service provider a fixed price per unit of bandwidth used on each link in its route, and chooses the level of its flow by maximizing an objective f...

2006
Niklas Ravaja Timo Saari Mikko Salminen Jari Laarni Kari Kallinen

We examined emotional valenceand arousal-related phasic psychophysiological responses to different video game events among 36 young adults who played Super Monkey Ball 2 (Sega Corporation, Tokyo, Japan). Event-related changes in zygomaticus major, corrugator supercilii, and orbicularis oculi electromyographic activity, skin conductance level, and cardiac interbeat intervals were recorded. Insta...

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