نتایج جستجو برای: flow game
تعداد نتایج: 583868 فیلتر نتایج به سال:
As the need to support high speed data exchange in modern communication networks grows rapidly, effective and fair sharing of the network resources becomes very important. Today's communication networks typically involve a large number of users that share the same network resources but may have different, and often competing, objectives. Advanced network protocols that are implemented to optimi...
The in-game economies of massively multi-player online games (MMOGs) are complex systems that have to be carefully designed and managed. This paper presents the results of an analysis of auction house data from the MMOG Glitch, across a 14 month time period, the entire lifetime of the game. The data comprise almost 3 million data points, over 20,000 unique players and more than 650 products. Fu...
Hsiao, M.-T.T. and A.A. Lazar, Optimal decentralized flow control of Markovian queueing networks with multiple controllers, Performance Evaluation 13 (1991) 181-204. A Markovian queueing network model is used to derive decentralized flow control mechanisms in computer communication networks with multiple controllers. Under the network optimization criterion, finding the optimal decentralized fl...
Abstract: Due to an ever-increasing market penetration of plug-in hybrid electric vehicles (PHEVs), the charging demand is expected to become a main determinant of the load in future distribution systems. In this paper, we investigate the problem of controlling in-home charging of PHEVs to accomplish peak load shifting while maximizing the revenue of the distribution service provider (DSP) and ...
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Although researchers have speculated action video gaming might induce the state of “flow experience”, most previous experimental studies have focused primarily on the long-term (trait) effects of action video gaming, while overlooking possible short-term (state) effects characterizing the “flow” state. The goal of the current research was to investigate the state effects of action video games o...
This paper presents a graph-based formulation of controlflow analysis using results from game semantics and proof-nets. Controlflow analysis aims to give a conservative prediction of the flow of control in a program. In our analysis, terms are represented by proof-nets and control-flow analysis amounts to the analysis of computation paths in the proof-net. We focus on a context free analysis kn...
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