نتایج جستجو برای: fun

تعداد نتایج: 6371  

Journal: :Journal of Humanistic Mathematics 2015

Journal: :Forensic Science & Addiction Research 2018

Journal: :Recreational mathematics magazine 2023

Abstract Do you want to know what an anti-chiece Latin square is? Or a non-consecutive toroidal modular We invented ton of new types squares, some inspired by existing Sudoku variations. can’t wait introduce them and answer important questions, such as: do they even exist? If so, under conditions? What are their interesting properties? And how we generate them?

2002
Janet Read Stuart MacFarlane Chris Casey

This paper describes a toolkit for measuring fun with children aged between 5 and 10. The relationship of fun to usability is discussed and three dimensions of fun; Endurability, Engagement, and Expectations are described. A set of tools that can be used in empirical studies to measure these dimensions of fun is described in detail. These tools include a Smileyometer, a Fun-Sorter and an AgainA...

2002
Jan-Erik Ekberg

Relations between OWFs, PRGs and PRFs (revised) Jan-Erik Ekberg February 19, 2002 1 Introdu tion These le ture notes intend to give an overview of the provable relations between one-way fun tions (OWFs), pseudorandom generators (PRGs) and pseudorandom fun tions (PRFs). Only a sele ted number of proofs and redu tions are thoroughly presented in this paper (most are left to the referen es), but t...

2014
Shafqat Mumtaz Virk K. V. S. Prasad Aarne Ranta Krasimir Angelov

LinkedDictAbs = Cat ** { fun consecutive_01624944_A : A ; fun consequently_00061939_Adv : Adv ; fun conservation_06171333_N : N ; fun conspire_00562077_V : V ; fun sing_01362553_V2 : V2 ; ........ } The first line in the above given code states that the module ‘LinkedDictAbs’ is an abstract representation (note the keyword ‘abstract’). This module extends (achieved by ‘**’ operator) another mod...

2001
Joachim Charzinski

Recent work has emphasized the importance of pure delay components as well as rate components in the user perceived performance of elastic Internet applications, namely Web browsing. “Fun factors” have been previously introduced to describe the obtained performance with respect to the maximum possible performance on a scale of zero (no fun) to one (maximum fun). In this paper, several options f...

Journal: :Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini 2020

Journal: :Computers & Education 2006
Gavin Sim Stuart MacFarlane Janet C. Read

This paper describes an empirical study of fun, usability, and learning in educational software. Twenty Wve children aged 7 and 8 from an English primary school participated. The study involved three software products that were designed to prepare children for government initiated science tests. Pre and post tests were used to measure the learning eVect, and observations and survey methods were...

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