نتایج جستجو برای: graphic texture

تعداد نتایج: 55712  

Journal: :Discrete Mathematics 2015

Journal: :The Journal of the Institute of Television Engineers of Japan 1975

Journal: :The Wabash Center Journal on Teaching 2021

Journal: :Nature 1878

Journal: :Nature 1998

Journal: :Presence 2000
Michael D'Zmura Philippe Colantoni Gregory Seyranian

We describe methods for displaying complex, texture-mapped environments with four or more spatial dimensions that allow for realtime interaction. At any one moment in time, a threedimensional (3D) cross-section of the high-dimensional environment is rendered using techniques that have been implemented in OpenGL. The position and orientation of the user within the environment determine the 3D cr...

1998
Weng Zu Mao David A. Bell

One of the challenging problems for image content retrieval is how to represent semantics of images. We have proposed a new representation for image contents using visual ontologies and wavelets. We will discuss how to represent the shape of objects/regions of interest, colour distribution and texture of the images integrating visual ontologies with wavelets. Our ideas are: (1) propose a set of...

2000
Jie Yan HongJiang Zhang

3-D face and body model has been successfully explored in the computer graphics, computer vision and model-based image coding communities. This paper developed a virtual human face and body generation technique that synthesize virtual human face and body of arbitrary views. Realistic human Faces synthesis plays an important role in animating virtual human behaviors. Therefore, this paper will f...

2001
Keir Bovis Sameer Singh

In this paper we investigate a new approach to the classification of mammo graphic images according to breast type based on the underlying texture contained within the breast tissue. Three methods for quantifying the texture are considered and used as input in the evaluation of four different classifiers. In this study we examine two classification tasks, a three-class classification problem be...

Journal: :IEEE Trans. Vis. Comput. Graph. 1995
Ken Perlin

Building on principles from our prior work on procedural texture synthesis we are able to create remarkably lifelike responsively animated characters in real time Rhythmic and stochastic noise functions are used to de ne time varying parameters that drive computer generated puppets Because we are conveying just the texture of motion we are able to avoid computation of dynamics and constraint so...

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