نتایج جستجو برای: great game

تعداد نتایج: 326652  

Journal: :Artif. Intell. 2007
Peter Stone

The article by Shoham, Powers, and Grenager called “If multi-agent learning is the answer, what is the question?” does a great job of laying out the current state of the art and open issues at the intersection of game theory and artificial intelligence (AI). However, from the AI perspective, the term “multiagent learning” applies more broadly than can be usefully framed in game theoretic terms....

Journal: :ژورنال بین المللی پژوهش عملیاتی 0
m. shahrabi farahani m. sheikhmohammady

game theory models decision makers' behaviors in strategic situations. since the structures of games are different, behavior and preferences of the players are different in various types of game. this paper reviews various situations of games. here, characteristics of some common games are discussed and compared. specifically, we focus on a group of games called symmetric games including p...

Journal: :مدیریت صنعتی 0
فاطمه مجیبیان دانشجوی دکتری مدیریت صنعتی، دانشکدۀ مدیریت و اقتصاد دانشگاه تربیت مدرس، تهران، ایران آمنه خدیور استادیار گروه مدیریت، دانشکدۀ مدیریت دانشگاه الزهرا، تهران، ایران

in today's competitive world, maintaining competitive power of industries is the requirement of remaining in the competition. in the case of small industries, it also needs to think about strategies of making the industries more competitive in order to survive and have successful activity in competition. in many countries, one of the methods that have gained successful experience in increa...

Journal: :international journal of industrial engineering and productional research- 0
hamidreza navidi department of applied mathematics, shahed university, tehran, iran. amirhossein amiri industrial engineering department, shahed university, tehran, iran. reza kamranrad industrial engineering department, shahed university, tehran, iran.

in this paper, a new approach based on game theory has been proposed to multi responses problem optimization. game theory is a useful tool for decision making in the conflict of interests between intelligent players in order to select the best joint strategy for them through selecting the best joint desirability. present research uses the game theory approach via definition of each response as ...

2011
Kathrin M. Gerling

The application of game elements a in non-gaming context offers a great potential regarding the engagement of senior citizens with information systems. In this paper, we suggest the application of gamification to routine tasks and leisure activities, namely physical and cognitive therapy, the gamification of real-life activities which are no longer accessible due to age-related changes and the ...

2010
Fioravante PATRONE

1 Non-strategic point of view Arrow Harsanyi and utilitarianism Interpersonal comparison of utilities 2 Strategic aspects and game theory Strategic voting, and G-S " Small worlds " Computational issues 3 A broader picture Great confusion under the sky: excellent situation! To put the cart before the horses Non welfarist approaches F. Patrone Preference aggregation and GT Non-strategic point of ...

2014
Robert J. Teather Victoria McArthur

We present an experience report detailing the use of games as a means of teaching empirical evaluation of user interfaces. We discuss the implementation of a similar course project structures in an engineering course on human-computer interaction (HCI) and a humanities course on game design. Both courses featured a milestone-driven, iterative approach to student projects, which provided student...

Introduction: Computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. In the present study, possible effects of the game Fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (EEG) signals were evaluated in young male volunteers. Methods: Thirty two subj...

Journal: :Education Sciences 2023

In the past two decades, a considerable amount of research has focused on digital games as part media education. Digital game-based learning (DGBL) is identified potential pedagogical approach to enhance in era. light increased number academic articles educational games, this study considers development and factors that influence performance among children by providing thematic review literatur...

Journal: :Journal of risk and financial management 2022

This article re-examines key explanations of the Global Financial Crisis—product complexity, behavioural biases in decision making, systemic risk, and regulatory arbitrage capture—and finds a common underlying cause, namely gaming by personnel at all levels banking sector its regulators. has enabled banks to use highly leveraged, maturity-mismatched investment strategies, which were designed so...

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