نتایج جستجو برای: great game

تعداد نتایج: 326652  

Journal: :Management Science 2004
Roger B. Myerson

The Historical Context John Harsanyi’s (1967; 1968a, b) three-part essay “Games with Incomplete Information Played by Bayesian Players” should be read today with a view to its place in the history of economic thought. It is one of the great papers that gave birth to modern information economics. Other outstanding papers in this group include William Vickrey’s (1961) paper on auctions, George Ak...

Journal: تعلیم و تربیت 2017
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 The Design and Trial of an Educational Game Based on a Fifth Grade Course Y. MahdaviNasab H. Fardaanesh, Ph.D. E. Talaa’ee, Ph.D. J. Haatami, Ph.D. Games as enjoyable activities are of special interest to children, and their use as instructional tools can lead to better learning. In order to design and develop such a game from a constructivist perspective, one of ...

Journal: :journal of language and translation 0
mohsen jannejad shahid chamran university of ahvaz, khuzestan, iran amir mashhadi shahid chamran university of ahvaz, khuzestan, iran saeed khazaie shahid chamran university of ahvaz, khuzestan, iran

game-based practicing of materials can be seen as a method of capturing an essence of real- life expe-rience which is commonly missing in the conventional face-to-face classrooms. to serve the l2 learn-ers' immediate communicative needs in wider classroom and societal contexts, this study sought to place l2 english learners within an interactional social framework through reinforcing their...

2005
Michael Katchabaw Stephen Danton Leif Gruenwoldt

The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern video games. Many of the most popular games offer visually rich and compelling environments to support a higher level of believability and immersion for the players. Recent generations of games have also offered great adv...

Journal: :CoRR 2011
Hyokun Yun

Recently, the market size of online game has been increasing astonishingly fast, and so does the importance of good game design. In online games, usually a human user competes with others, so the fairness of the game system to all users is of great importance not to lose interests of users on the game. Furthermore, the emergence and success of electronic sports (e-sports) and professional gamin...

Journal: :Random Structures and Algorithms 2021

We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As offspring distribution varied, a game can undergo phase transition, probability draw under optimal play becomes positive. study nature transitions occur for normal rules (where player unable to move loses game) misere wins), as well an escape on...

2013
Brent Morgan Fazel Keshtkar Arthur C. Graesser David Williamson Shaffer

Serious games are increasingly becoming a popular, effective supplement to standard classroom instruction [1]. Similar to recreational games, multi-party chat is a standard method of communication in serious games. As players collaborate in a serious game, mentoring is often needed to facilitate progress and learning [2, 3, 4]. This role is almost exclusively provided by a human at the present ...

2013
Gergo Balogh Árpád Beszédes

Data visualisation with high expressive power plays an important role in code comprehension. Recent visualisation tools try to fulfill the expectations of the users and use various analogies. For example, in an architectural metaphor, each class is represented by a building. Buildings are grouped into districts according to the structure of the namespaces. We think that these unique ways of cod...

Journal: :IEEE Trans. Comput. Intellig. and AI in Games 2011
Julian Togelius E. James Whitehead Rafael Bidarra

C REATING games is in essence a nontechnical task and, accordingly, creating computer games involves much more than just programming. First, there needs to be a game design. And then, depending on the game genre, there needs to be character models, maps, levels, boards, racing tracks, trees, rocks, weapons, textures, sound effects, quests, clouds, and so on. In many contemporary game production...

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