نتایج جستجو برای: mesh motion

تعداد نتایج: 255627  

Journal: :Comput. Graph. Forum 2012
Andrea Tagliasacchi Ibraheem Alhashim Matt Olson Hao Zhang

Inspired by recent developments in contraction-based curve skeleton extraction, we formulate the skeletonization problem via mean curvature flow (MCF). While the classical application of MCF is surface fairing, we take advantage of its area-minimizing characteristic to drive the curvature flow towards the extreme so as to collapse the input mesh geometry and obtain a skeletal structure. By anal...

Journal: :Medical image computing and computer-assisted intervention : MICCAI ... International Conference on Medical Image Computing and Computer-Assisted Intervention 2006
Xubo B. Song Andriy Myronenko Stephen R. Plank James T. Rosenbaum

This paper explores the use of deformable mesh for registration of microscopic iris image sequences. The registration, as an effort for stabilizing and rectifying images corrupted by motion artifacts, is a crucial step toward leukocyte tracking and motion characterization for the study of immune systems. The image sequences are characterized by locally nonlinear deformations, where an accurate ...

Journal: :J. Comput. Physics 2009
Pierre-Henri Maire Boniface Nkonga

This work presents a multidimensional cell-centered unstructured finite volume scheme for the solution of multimaterial compressible fluid flows written in the Lagrangian formalism. This formulation is considered in the Arbitrary-Lagrangian-Eulerian (ALE) framework with the constraint that the mesh and the fluid velocity coincide. The link between the vertex velocity and the fluid motion is obt...

1990
James S. Peery Daniel E. Carroll

Arbitrary Lagrangian Eulerian (ALE) methods have existed for several decades. However, three-dimensional multi-material arbitrary Lagrangian Eulerian (MMALE) methods for unstructured grids are relatively new. MMALE algorithms provide the framework to model sections of a simulation as either Lagrangian, ALE, or Eulerian. In addition, sections of a simulation can switch in time between mesh motio...

1994
Candemir Toklu Murat Tekalp

This thesis addresses extraction and tracking of video objects for object-based representation and manipulations of synthetic and natural digital video. Object-based video representation has gained a signi cant momentum by recent developments in multimedia computing, and has emerged as a major area of research. Many multimedia applications, such as bit-stream editing, interactive TV, and digita...

2013
Abdullah ALSAHLY Janosch STASCHEIT Günther MESCHKE

The simulation of the advancing process for arbitrary alignments during shield tunneling requires a continuous adaption of the finite element mesh in the vicinity of the tunnel face in conjunction with a steering algorithm for the Tunnel Boring Machine (TBM) advance. Moreover, the finite element mesh should match the actual motion path of the shield machine resulting from the FE-analysis in eac...

2012
JIA Huan SUN Qin XIAO Tian Hang

Abstract. Two dynamic mesh methods— Radial Basis Function (RBF) method and Delaunay method which have been used widely in fluid-structure interaction recently were compared. Primarily, the basic theory of these two methods and the dynamic mesh process were presented. Furthermore, using the variable bandwidth sparse matrix storage technique, the computational efficiency of the RBF method can be ...

Journal: :SIAM J. Scientific Computing 2009
Tyson Brochu Robert Bridson

We present a solution to the mesh tangling problem in surface tracking. Using an explicit triangle mesh to track the location of a surface as it moves in three dimensions has many potential advantages for accuracy and efficiency, compared to implicit capturing methods such as level sets. However, particularly when “mesh surgery” is required for topological changes, this approach is prone to tan...

2010
Ludovic Dutreve Alexandre Meyer Veronica Orvalho Säıda Bouakaz

Preparing a facial mesh to be animated requires a laborious manual rigging process. The rig specifies how the input animation data deforms the surface and allows artists to manipulate a character. We present a method that automatically rigs a facial mesh based on Radial Basis Functions (RBF) and linear blend skinning approach. Our approach transfers the skinning parameters (feature points and t...

2003
S. M. Tran

The work presents an alternative method for encoding shape-information of video objects, which is a new requirement in the recent revolution of video codec scheme: compressing and transmitting object-based video streams. The proposed method takes the advantage of the latest development in the video encoding – motion compensation on the base of mesh presentation of frame – to complete its target...

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