نتایج جستجو برای: move

تعداد نتایج: 64727  

Journal: :Games and Economic Behavior 2011
Jordi Massó Inés Moreno de Barreda

We characterize the class of strategy-proof social choice functions on the domain of symmetric single-peaked preferences. This class is strictly larger than the set of generalized median voter schemes (the class of strategy-proof and tops-only social choice functions on the domain of single-peaked preferences characterized by Moulin (1980)) since, under the domain of symmetric single-peaked pre...

2013
Grzegorz Glonek Maria Pietruszka

The article summarizes and systematizes knowledge concerning natural user interfaces. The most important facts related to this problem have been supplemented with examples of possible practical use of such type of human-computer communication. Moreover, the article contains descriptions of three most popular controllers: Microsoft Kinect, Nintendo Wii and Sony Move.

2015
Albith Delgado Devin Wilson

Spooky Dodgeball at a Distance (or SDAAD for short) is a local multi player electronic game of virtual dodgeball without graphics. Two Players use a Neurosky MindWave headset, a lowcost EEG biosensor, and a PlayStation Move controller to defend and attack in a virtual game of dodgeball. The project is an exploration of the gameplay possibilities that these two different devices could offer when...

Journal: :CoRR 2009
Kumiko Hattori Tetsuya Hattori

We study a hydrodynamic limit approach to move-to-front rules, namely, a scaling limit as the number of items tends to infinity, of the joint distribution of jump rate and position of items. As an application of the limit formula, we present asymptotic formulas on search cost probability distributions, applicable for general jump rate distributions.

Journal: :Softw., Pract. Exper. 2002
Sebastian Deorowicz

In this paper we fix our attention on the second step algorithms of the Burrows–Wheeler compression algorithm, which in the original version is the Move To Front transform. We discuss many of its replacements presented so far, and compare compression results obtained using them. Then we propose a new algorithm that yields a better compression ratio than the previous ones.

2004
OLA M. FINCKE

For mate-searching species, the learnedmate recognition (LMR) hypothesis assumes that sexual harassment favours signal variation among females, which exploits the receiver ability of males. Themodel predicts that coevolving males have responded to the female sexual foil by learning to recognize female variants as potential mates. I translate the LMR hypothesis into the language of signal detect...

Journal: :ICGA Journal 2000
Thomas Thomsen

This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequences (so-called lambda-trees), focusing the search on threats and threat-aversions, but still guaranteeing to find the minimax value (provided that the game-rules allow passing or zugzwang is not a motive). Using neg...

2016
Dain Kaplan Neil Rubens Simone Teufel Takenobu Tokunaga

Active learning (AL) is often used in corpus construction (CC) for selecting “informative” documents for annotation. This is ideal for focusing annotation efforts when all documents cannot be annotated, but has the limitation that it is carried out in a closed-loop, selecting points that will improve an existing model. For phenomena-driven and exploratory CC, the lack of existing-models and spe...

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