نتایج جستجو برای: museum
تعداد نتایج: 16591 فیلتر نتایج به سال:
“Plug: Secrets of the Museum” (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum. These exchanges are done either with RFID tags or with other teams. PSM game design results in an educational and entertaining game which is much more attractiv...
Museum technology is perpetually changing due to current requirements and added inventions for our comfort and furbished display of specimens. Hence numerous methods of specimen preservation have been put on trial by diverse people in the medical feld as are the inventions. But only few have caught people's interest and are popularized today. This part provides unique insights into specialized ...
Active utilization of museums has attracted attention over the years from the perspective of lifelong learning. However, museum users have various interests and degrees of knowledge. We propose a system of translating explanatory texts about museum collections into iconic expressions by linking the texts to the museum website contents. In this system, the text is selected based on the users’ pr...
In this paper we propose a novel interaction technique that creates the illusion of tactile exploration of museum artefacts which are otherwise impossible to touch. The technique meets the contextual necessity, often requested by museum curators, to background technology and to direct the focus of the museum visitor’s experience to the artefact itself. Our approach relies on the combination of ...
This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva’s software is pervasively probabilistic, relying on explicit representations of uncertainty in perception and control. This article describes Minerva’s major software components, and provides a comparative analysis of the results obtained in the Smithsonian museum. Durin...
Moore Laboratory of Zoology and Department of Biology, Occidental College, Los Angeles, CA 90041, USA (JCH, ER) Department of Biological Sciences and Museum of Natural Science, Louisiana State University, Baton Rouge, LA 70803, USA (JEL, MSH) New Mexico Museum of Natural History, Albuquerque, NM 87104, USA (DJH) Department of Integrative Biology and M. L. Bean Life Science Museum, Brigham Young...
The term ‘learning organisation’ is now a common feature of museum management discourse and, by implication, raises the issue of how a museum itself learns about approaches to ‘learning’. As ‘learning in museums’ becomes a major focus for many museums, clearly formulated and institutionally supported ideas about ‘learning’ should be an essential part of our role in interpreting natural and cult...
The Monash Museum of Computing History was established at Monash University, Melbourne, Australia in 2001. This university museum has a growing collection of early computer equipment and a permanent exhibition tracing the development of computing technology within an Australian context and particularly related to computing at Monash University. The Museum has been evolving since its inception w...
An interactive museum exhibit of a digitally augmented medieval musical instrument, the tromba marina, is presented. The tromba marina is a curious single stringed instrument with a rattling bridge, from which a trumpet-like timbre is produced. The physical instrument was constructed as a replica of one found in Musikmuseet, a musical instrument museum in Copenhagen, Denmark. The replica instru...
This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva's software is pervasively prob-abilistic, relying on explicit representations of uncertainty in perception and control. This article describes Minerva's major software components, and provides a comparative analysis of the results obtained in the Smithsonian museum. Duri...
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