نتایج جستجو برای: narrative intelligence

تعداد نتایج: 144501  

2014
James Niehaus Victoria Romero David Koelle Noa Palmon Bethany K. Bracken Jonathan D. Pfautz W. Scott Neal Reilly Peter Weyhrauch

To better support the creation of narrative-centered tools, developers need a flexible framework to integrate, catalog, select, and reuse narrative models. Computational models of narrative enable the creation of software tools to aid narrative processing, analysis, and generation. Narrativecentered tools explicitly or implicitly embody one or more models of narrative by their definition. Howev...

2002
Michael Mateas Andrew Stern

Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we are completing a three year collaboration to engineer a novel architect...

2002
Helmut PRENDINGER Mitsuru ISHIZUKA

Recent years have witnessed a growing interest in employing animated agents for tasks that are typically performed by humans. They serve as communicative partners in a variety of applications, such as tutoring systems, sales, or entertainment. This paper discusses design principles for animated agents to enhance their effectiveness as tutors, sales persons, or actors, among other roles. It is a...

2014
W. Korey MacDougall Robert L. West Christopher Genovesi

The use of narrative is ubiquitous in the development, exercise, and communication of expertise. Expertise and narrative, as complex cognitive capacities, have each been investigated quite deeply, but little attention has been paid to their interdependence. We offer here the position that treating these two domains together can fruitfully inform the modeling of expert cognition and behavior, an...

2014
Brian O'Neill Mark O. Riedl

We propose a methodology for knowledge engineering for narrative intelligence systems, based on techniques used to elicit themes in qualitative methods research. Our methodology uses coding techniques to identify actions in natural language corpora, and uses these actions to create planning operators and procedural knowledge, such as scripts. In an iterative process, coders create a taxonomy of...

2013
Mehul Bhatt Jakob Suchan Carl P. L. Schultz

We position a narrative-centred computational model for high-level knowledge representation and reasoning in the context of a range of assistive technologies concerned with visuo-spatial perception and cognition tasks. Our proposed narrative model encompasses aspects such as space, events, actions, change, and interaction from the viewpoint of commonsense reasoning and learning in large-scale c...

2015
Boyang Li Mark O. Riedl

Interactive narrative is a form of storytelling in which users affect a dramatic storyline through actions by assuming the role of characters in a virtual world. This extended abstract outlines the SCHEHERAZADE-IF system, which uses crowdsourcing and artificial intelligence to automatically construct text-based interactive narrative experiences.

2015
Sergio Poo Hernandez Vadim Bulitko Marcia Spetch

Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation with the objective of managing the player’s experience in an interactive narrative. Such AI experience managers can generate and adapt narrative dynamically, often in response to the player’s in-game actions. We impleme...

2013
Graham Alexander Sack

This paper models narrative as a complex adaptive system in which the temporal sequence of events constituting a story emerges out of cascading local interactions between nodes in a social network. The approach is not intended as a general theory of narrative, but rather as a particular generative mechanism relevant to several academic communities: (1) literary critics and narrative theorists i...

2004
R. Michael Young

In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This approach adopts a bipartite model taken from narrative theory, in which narrative is composed of story and discourse. In our approach, story elements – plot and character – are defined in terms of plans that drive the dynamics of a virtual environment. Discourse elements – the narrative’s...

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