نتایج جستجو برای: simultaneous games

تعداد نتایج: 172023  

Journal: :international journal of foreign language teaching and research 2015
banafsheh mazaji

abstractthis study investigated the effect of digital games on vocabulary acquisition of low-proficiency iranian male and female efl learners. in order to select homogeneous learners in terms of their english language proficiency, the standard nelson proficiency test was administered, and based on the obtained results, 60 low-proficiency efl learners were selected (31 females and 29 males). the...

Journal: :international journal of foreign language teaching and research 0
azizeh chalak department of language, isfahan (khorasgan) branch, islamic azad university, isfahan, iran behzad ahmadi english department, isfahan (khorasgan) branch, islamic azad university, isfahan, iran

nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. this article addressed the integration of serious games as tools for learning and teaching english in iranian schools to zero-beginner students. an experiment was concluded using computer assisted language learning (call) to investigate the effectiveness ...

2013
Carrie Jun Cai Stephanie Seneff Robert Miller Leslie A. Kolodziejski

Although memory exercises and arcade-style games are alike in their repetitive nature, memorization tasks like vocabulary drills tend to be mundane and tedious while arcade-style games are popular, intense and broadly addictive. The repetitive structure of arcade games suggests an opportunity to modify these well-known games for the purpose of learning. Arcade-style games like Tetris and Pac-ma...

Beheshtipoor N, Edraki M, Ghanavati Sh, Haghpanah S, Karimi M,

Background: Hemophilia is a chronic bleeding disease and can interfere with daily performance of children. These children require continuous training to prevent bleeding. Since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...

Journal: :Review of Economic Design 2022

Abstract We address the optimal allocation of stochastically dependent resource bundles to a set simultaneous contests. For this purpose, we study modification Colonel Blotto Game called Tennis Coach Problem. devise thoroughly probabilistic method payoff representation and fully characterize equilibria in class games. further formalize idea strategic team training comparative static setting. Th...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه پیام نور - دانشگاه پیام نور استان تهران - دانشکده علوم انسانی 1391

this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...

Background & Objective: This study contributed to the current body of literature on educational games by comparing medical students’ flow experience in three types of educational games developed based on three learning theories: behavioral, cognitive, and social. Materials & Methods: A quasi-experimental repeated measure design was employed. A total of 39 second-year medical students played th...

2005
Alan Esenther Kent Wittenburg

Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of familiar tabletop games such as ping-pong or air hockey require simultaneous touch events that can be uniquely associated with different users. Multi-touch two-handed gestures useful for, e.g., rotating, stretching, c...

2011
Vincent Conitzer Dmytro Korzhyk

The standard approach to computing an optimal mixed strategy to commit to is based on solving a set of linear programs, one for each of the follower’s pure strategies. We show that these linear programs can be naturally merged into a single linear program; that this linear program can be interpreted as a formulation for the optimal correlated strategy to commit to, giving an easy proof of a res...

Journal: :Attention, perception & psychophysics 2015
Pedro Cardoso-Leite Rachel Kludt Gianluca Vignola Wei Ji Ma C Shawn Green Daphne Bavelier

Technology has the potential to impact cognition in many ways. Here we contrast two forms of technology usage: (1) media multitasking (i.e., the simultaneous consumption of multiple streams of media, such a texting while watching TV) and (2) playing action video games (a particular subtype of video games). Previous work has outlined an association between high levels of media multitasking and s...

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