نتایج جستجو برای: social presence

تعداد نتایج: 1167597  

Journal: :Educational Technology & Society 2015
Ines Kozuh Zoran Jeremic Andrej Sarjas Julija Lapuh Bele Vladan Devedzic Matjaz Debevc

With the increased use of social media there is a growing interest in using social interaction and social presence in education. Despite this phenomenon, no appropriate methodology was found on effective integrating of both concepts into online learning. In this study, we propose integrating two different kinds of learning tools to provide social interaction and social presence in Personal Lear...

2010
Martin Hassell Moez Limayem

For many organizations, it is not feasible to expect all or some of the members to be able to meet physically. Members of organizations use different types of media to communicate information and to make decisions. In this paper, we completed an initial study that looked at how the type of media, specifically the level of synchronicity supported by the media, influenced individuals’ job satisfa...

2009
Astrid C. Buba Natascha de Hoog

We investigated the dependence of threat perception and reaction on social distance estimation. Social identity threat was imposed within a 2x2 between subjects design, with N=163 students reading a criticising comment about their ingroup assigned to originate from one of two possible outgroups. The participants completed parts of the scale Overlap of self, ingroup and outgroup (OSIO, Schubert ...

2011
Annica Kristoffersson Silvia Coradeschi Amy Loutfi Kerstin Severinson Eklundh

In this paper we present data collected at a training session for health care personnel and alarm operators in steering a mobile social robotic telepresence robot for the first time. The purpose of the system is to be used as a communicative tool particularly when interacting with an elderly audience. The results are based on questionnaires which includes questions about experienced social and ...

2010
Jane Morgan

The technological opportunities provided by digital learning environments for electronic communicative transactions between learners and teachers, now common in Higher Education in the United Kingdom (UK) challenge the traditional concept of a learner and teacher relationship. This paper considers electronic interaction between learners and module facilitators and draws on a small study that ev...

2014
Seyeon Lee Jiwon Moon Ho Kyoung Im Chungkon Shi Bong Gwan Jun

Linguistic UX design for Smart TV has been creating much heap as a means of new TV control. Since human voice displays powerful social presence, the issue with defining a Smart TV agent that interacts with users has a big impact in users' satisfaction. The purpose of this study is to analyze the linguistic patterns in vocal commands of TV users and to suggest underlying personas of Smart TV age...

Journal: :Computers in Human Behavior 2007
Manuela Delfino Stefania Manca

The present paper’s aim is to investigate how the participants of an online learning environment employed written language in a creative way through the spontaneous use of figurative language. The content analysis showed that figurative language was a means to express the social dimension either to refer to the self, feelings and emotions, or to conceptualize the components of the virtual learn...

Journal: :Interacting with Computers 2005
Panos Markopoulos Wijnand A. IJsselsteijn Claire A. G. J. Huijnen Boris E. R. de Ruyter

In the current paper we hypothesize that providing peripheral awareness information to remotely located but socially close individuals will yield affective user benefits. An experiment in a controlled home-like environment was conducted to investigate the effects of providing different levels of peripheral awareness information on these affective benefits. In the experiment peripheral awareness...

2008
Brian J. Gajadhar Yvonne de Kort Wijnand A. IJsselsteijn

Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehensively, with the focus on the interplay between player enjoyment and social context. Self reports on t...

2006
Jesús Chamorro-Martínez Elena Galán-Perales Daniel Sánchez José M. Soto-Hidalgo

In this paper we model the concept of ”coarseness”, typically used in texture image descriptions, by means of fuzzy sets. Specifically, we relate representative measures of this kind of texture with its presence degree. To obtain these ”presence degrees”, we collect assessments from polls filled by human subjects, performing an aggregation of these assessments by means of OWA operators. Using t...

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