نتایج جستجو برای: squad
تعداد نتایج: 1008 فیلتر نتایج به سال:
A Trade-off in Firing Squad Synchronization Protocols for Communication-restricted Cellular Automata
Cellular automata (CA) are considered to be a good model of complex systems in which an infinite one-dimensional array of finite state machines (cells) updates itself in a synchronous manner according to a uniform local rule. In the long history of the study of CA, generally speaking, the number of internal states of each cell is finite and the local state transition rule is defined in a such w...
Injuries sustained while playing Ultimate at six tournaments between 1986 and 1990 were recorded. Thigh muscle strains, ankle ligament sprains and skin abrasions/friction burns were the most frequent injuries. Factors contributing to injury include pitch state, player fitness and preparation, clothing, 'lay-out' technique, tournament organization and squad size. Reducing excessive playing time,...
On March 21, 2005, Jeffrey Weise, a 16-year-old student at Red Lake High School, Minnesota, killed his grandfather and his grandfather_s girlfriend. Next, he drove his grandfather_s squad car to the high school and fatally shot a security guard. Before mortally wounding five students and a teacher and injuring seven others, Jeffrey smiled and waved. He then committed suicide by shooting himself...
We tackle the difficult problem of building a question answering system by building an end-to-end recurrent neural using network sequence-to-sequence model. We use the coattention encoder and explore three different decoders: linear, single layer maxout, and highway maxout network. We train and evaluate our model using the recently published Stanford Question and Answering Dataset (SQuAD). Out ...
Signals are a classical tool used in cellular automata constructions that proved to be useful for language recognition or firing-squad synchronisation. Particles and collisions formalize this idea one step further, describing regular nets of colliding signals. In the present paper, we investigate the use of particles and collisions for constructions involving an infinite number of interacting p...
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