نتایج جستجو برای: three dimensional computer graphics

تعداد نتایج: 2025404  

Journal: :Tehnički glasnik 2018

1999
Daniel Weiskopf

This paper describes a novel rendering technique for the special relativistic visualization of the apparent geometry of fast moving objects. This method is based on the relativistic aberration of light and makes use of texture mapping. Interactive frame rates are possible, since texture mapping is supported by modern graphics hardware. Unlike the well-known relativistic polygon rendering approa...

Journal: :Journal of Flm Arts and Film Studies 2013

2001
SPYROS VOSINAKIS THEMIS PANAYIOTOPOULOS

The subject of this paper is the design and implementation of a synthetic human, i.e. a three dimensional model that looks and acts like a real human. We have implemented a system that encapsulates all the important features that we believe a synthetic human should have in order to be effective in both virtual environments and simulation systems. Our approach combines appealing graphics with ef...

Journal: :The Computer Journal 1980

Journal: :Undergraduate topics in computer science 2022

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, animation, virtual reality, CAD other areas graphics in this updated expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry coordinate systems, which are employed the following on vectors, transforms, interpolation, 3D curves patches, ana...

1999
Marie-Paule Cani

How can Implicit Surfaces be used in the context of high-end Computer Animation ? This paper compares two different representations of field functions – the constructive approach and the field image approach. Their respective advantages and limitations for the definition of animation and morphing algorithms, and for the visualization of an animation are discussed. We show that efficient solutio...

2010
Yongjoon Lee Kevin Wampler Gilbert Bernstein Jovan Popović Zoran Popović

We propose a novel representation of motion data and control which gives characters highly agile responses to user input and allows a natural handling of arbitrary external disturbances. Our representation organizes samples of motion data into a high-dimensional generalization of a vector field which we call a motion field. Our run-time motion synthesis mechanism freely flows through the motion...

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