نتایج جستجو برای: video game play

تعداد نتایج: 546223  

Journal: :Experimental and clinical psychopharmacology 2010
Doug Hyun Han Jun Won Hwang Perry F Renshaw

Bupropion has been used in the treatment of patients with substance dependence based on its weak inhibition of dopamine and norepinephrine reuptake. We hypothesized that 6 weeks of bupropion sustained release (SR) treatment would decrease craving for Internet game play as well as video game cue-induced brain activity in patients with Internet video game addiction (IAG). Eleven subjects who met ...

Journal: :IJIMAI 2008
Sergio Redondo Héctor Sainz Arucas Chacón

– This paper shows how we have developed a video game for Nintendo DS in order to play " Mus " , one of the most popular Spanish card games, thereby we considered designing a video game would be an interesting way of applying our acquired knowledge about artificial intelligence.

Journal: :Geopolitics 2021

Bringing together literatures on play, (video) games, and alter(native) geopolitics this paper explores how digital games offer playful encounters that challenge popular understandings of geopolitics. While geographical scholarship has exposed the ways video promote geopolitical militaristic cultures, concentrates disruptive qualities play. More specifically, focuses This War Mine (2014), a gam...

2017
Mark D. Griffiths Filip Nuyens

PURPOSE OF REVIEW There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of the video games themselves). Much of the research examining the structural characteristics of video games was initially based on research and th...

2014
Kazumoto Tanaka

Sports games conducted as a group are a form of therapeutic exercise for aged people with decreased strength and for people suffering from permanent damage of stroke and other conditions. However, it is difficult for patients with different athletic abilities to play a game on an equal footing. This study specifically examines a computer video game designed for therapeutic exercise, and a game ...

2016
Danielle Levac Joanna Nawrotek Emilie Deschenes Tia Giguere Julie Serafin Martin Bilodeau Heidi Sveistrup

BACKGROUND Virtual reality active video games are increasingly popular physical therapy interventions for children with cerebral palsy. However, physical therapists require educational resources to support decision making about game selection to match individual patient goals. Quantifying the movements elicited during virtual reality active video game play can inform individualized game selecti...

2013
Adam C. Oei Michael D. Patterson

BACKGROUND Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing non-action games also improves cognition. Hence, we compared transfer effects of an action and other non-action types that required different cognitive demands. METHODOL...

2009
B. Weaver Stephanie Sargent Weaver endi Kannenberg Gary L. Hopkins Doǧan Eroǧlu M. Bernhardt

urpose: The goal of this study was to distinguish adult video-game players from nonplayers on the basis of personal and environmental factors. It was hypothesized that adults who play video games, compared to nonplayers, would evidence poorer perceptions of their health, greater reliance on Internet-facilitated social support, more extensive media use, and higher BMI. It was further hypothesize...

Journal: :Journal of cognitive enhancement 2021

Abstract According to established background knowledge, playing is essential in human development and a power remediation tool clinical populations. In interventions, the beneficial roles of have often been sought investigated specific features game, rather than positive emotions generated by playing. However, regardless game specifications, cognitive enhancement could be driven linked play. Es...

Journal: :New Media & Society 2015
Tilo Hartmann Ingrid Möller Christina Krause

Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. The present approach examines the assumption that males play violent video games more, because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empa...

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