نتایج جستجو برای: video game play

تعداد نتایج: 546223  

Introduction: This research investigated the effects of violent and football video games on cognitive functions, cortisol levels, and brain waves. Methods: A total of 64 participants competed in a single-elimination tournament. Saliva samples of all players were obtained before and after the games for the assessment of cortisol levels. The cognitive performances of the players were also assess...

2002
LAURIE N. TAYLOR Laurie N. Taylor Terry Harpold

of Thesis Presented to the Graduate School of the University of Florida in Partial Fulfillment of the Requirements for the Degree of Master of Arts VIDEO GAMES: PERSPECTIVE, POINT-OF-VIEW, AND IMMERSION By Laurie N. Taylor May 2002 Chair: Dr. Terry Harpold Department: English Presently, video game designers, players, and often even video game theorists approach the representation of point-of-vi...

2014
Ruyuan Zhang Renjie Li Alexandre Pouget C. Shawn Green Zhong-Lin Lu Daphne Bavelier

Vikranth R. Q:7; 8 Bejjanki, Ruyuan Zhang, Renjie Li, Alexandre Pouget, C. Shawn Green, Zhong-Lin Lu, and Daphne Bavelier Department of Brain and Cognitive Sciences and Center for Visual Science, University of Rochester, Rochester, NY 14627; Princeton Neuroscience Institute, Princeton University, Princeton, NJ 08544; Department of Basic Neurosciences, University Medical Center, University of Ge...

2013
Brian D. Glass Todd Maddox Bradley C. Love

21 Training in action video games can increase the speed of perceptual processing. However, it is 22 unknown whether video-game training can lead to broad-based changes in higher-level 23 competencies such as cognitive flexibility, a core and neurally distributed component of 24 cognition. To determine whether video gaming can enhance cognitive flexibility and, if so, why 25 these changes occur...

2012
David Weintrop

As the popularity of video games continues to grow, we see the medium as an increasingly important venue for giving young learners an opportunity to engage in constructionist learning. This paper introduces RoboBuilder, a blocks-based programming game that draws on constructionist design principles as well as video game norms to create a fun, challenging computational learning environment. Afte...

Journal: :Research and Practice in Technology Enhanced Learning 2008
Matthew J. Sharritt

Extensive literature has shown that games provide engaging, dynamic, and authentic learning contexts. An understanding of how learning takes place while gaming can inform the design of effective educational games and aid their integration into contemporary classrooms. This study used inductive methods to provide a detailed description of the use of video games for learning in a school setting. ...

Journal: :Computers in Human Behavior 2012
Bruce D. Homer Elizabeth O. Hayward Jonathan Frye Jan L. Plass

0747-5632/$ see front matter 2012 Elsevier Ltd. A http://dx.doi.org/10.1016/j.chb.2012.04.018 ⇑ Corresponding author. E-mail addresses: [email protected] (B.D. Hom edu (E.O. Hayward), [email protected] (J. Frye), ja The present study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive power of age...

Journal: :CoRR 2013
Alamgir Naushad

The video game industry has grown to a multibillion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the activ...

Journal: :CoRR 2018
Diego Pérez-Liébana Jialin Liu Ahmed Khalifa Raluca D. Gaina Julian Togelius Simon M. Lucas

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the purpose of providing researchers a common open-source and easy to use platform for testing their AI methods with potentially infinity of games created using Vide...

Journal: :Computers in Human Behavior 2015
Christopher R. Engelhardt Joseph Hilgard Bruce D. Bartholow

Recent research has suggested that acute exposure to violent video games inhibits the capacity for selfcontrol across neurological, cognitive, and behavioral domains. However, the games used in previous research to reach these conclusions often confound violence with other game features, such as game difficulty. Here, participants were randomly assigned to play one of four versions of a video g...

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