نتایج جستجو برای: video game play

تعداد نتایج: 546223  

Introduction: Video games affect the stress system and cognitive abilities in different ways. Here, we evaluated electrophysiological and biochemical indicators of stress and assessed their effects on cognition and behavioral indexes after playing a scary video game. Methods: Thirty volunteers were recruited into two groups as control and experimental. The saliva and blood samples were collect...

2008
N. Ravaja

Digital game playing is the fastest growing form of entertainment media [1]. Given that emotions and emotionrelated variables (e.g., competitiveness) play a critical role in gaming behavior [2, 3], increasing our understanding of what actually happens during video game playing in terms of emotional responses is of increasing importance from the point of view of communication researchers, media ...

2005
René Weber Ute Ritterfeld Klaus Mathiak

This study aims to advance the media effects debate concerning violent video games. Meta-analytic reviews reveal a small but noticeable association between playing violent video games and aggressive reactions. However, evidence for causal associations is still rare. In a novel, event-related functional magnetic resonance imaging study, 13 male research participants were observed playing a lates...

Journal: :IJOPCD 2011
Michael R. Findley

Educational video games allow for a level of intrinsic motivation and engagement that is not found in other forms of learning. This study determines if students found educational video game play to be a motivating experience and if a relationship existed between student learning styles and levels of motivation. High school psychology students played two short online educational video games and,...

Journal: :Minerva pediatrica 2005
D A Gentile W Stone

Studies of violent video games on children and adolescents were reviewed to: 1) determine the multiple effects; 2) to offer critical observations about common strengths and weaknesses in the literature; 3) to provide a broader perspective to understand the research on the effects of video games. The review includes general theoretical and methodological considerations of media violence, and des...

Journal: :Nicotine & tobacco research : official journal of the Society for Research on Nicotine and Tobacco 2012
Bethany R Raiff Brantley P Jarvis Darion Rapoza

INTRODUCTION Video games may serve as an ideal platform for developing and implementing technology-based contingency management (CM) interventions for smoking cessation as they can be used to address a number of barriers to the utilization of CM (e.g., replacing monetary rewards with virtual game-based rewards). However, little is known about the relationship between video game playing and ciga...

2011
Sander Bakkes Pieter Spronck Jaap van den Herik

Current approaches to adaptive game AI typically require numerous trials to learn effective behaviour (i.e., game adaptation is not rapid). In addition, game developers are concerned that applying adaptive game AI may result in uncontrollable and unpredictable behaviour (i.e., game adaptation is not reliable). These characteristics hamper the incorporation of adaptive game AI in commercially av...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید