نتایج جستجو برای: video game play
تعداد نتایج: 546223 فیلتر نتایج به سال:
Productivity, to some extent, is a by-product of all video games: game players are constantly forced to be productive with their avatars, making the best of in-game resources. Productive play also often comes from games such as Wii Fit and Brain Age: these are video games that offer real world productivity in exchange for play. Additionally, other researchers (some on this panel) have examined ...
Sore losers? A reexamination of the frustration–aggression hypothesis for colocated video game play.
CREATED IN 1994, THE ENTERtainment Software Rating Board (ESRB) rates video games according to the categories listed in the BOX and using content descriptors, which game manufacturers display on the game box to inform consumer choices. Analogous to the G rating of films, the E rating (for “Everyone”) of video games suggests suitability for all audiences, but the E rating does not mean violence-...
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