نتایج جستجو برای: video game play

تعداد نتایج: 546223  

Journal: :Personality & social psychology bulletin 2014
Tobias Greitemeyer Dirk O Mügge

Whether video game play affects social behavior is a topic of debate. Many argue that aggression and helping are affected by video game play, whereas this stance is disputed by others. The present research provides a meta-analytical test of the idea that depending on their content, video games do affect social outcomes. Data from 98 independent studies with 36,965 participants revealed that for...

Journal: :tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 2016

Journal: :Archives of pediatrics & adolescent medicine 2006
Xuewen Wang Arlette C Perry

OBJECTIVE To examine the metabolic, physiologic, and hemostatic responses to action video game play in a group of young boys. DESIGN Comparison study. SETTING Laboratory of Clinical and Applied Physiology, University of Miami. PARTICIPANTS Twenty-one boys aged 7 to 10 years. MAIN OUTCOME MEASURES Blood pressure monitored before and during game play and blood glucose and lactate levels m...

2008
Christopher P. Barlett Richard J. Harris

Two studies were conducted to determine if playing a video game that emphasized the body would increase negative body-image. Both studies [study 1 (N=51); college-aged males from the Midwestern USA; and study 2 (N=32); college-aged females from the Midwestern USA] had participants complete body image measures, play a video game that displayed muscular or thin characters for 15 min, and then com...

2015
Joachim Prook Dirk P. Janssen Stefano Gualeni

An experiment examines the claims that players are (1) susceptible to flattery and praise from a video game, (2) that the effects are similar to flattery and praise from humans and (3) that flattery and praise can impair a player's performance. In two playsessions participants (N = 42) were asked to play a casual video game. Half of the participants were only exposed to the original game sounds...

Journal: :Language, speech, and hearing services in schools 2015
Erinn H Finke Benjamin Hickerson Eileen McLaughlin

PURPOSE The purpose of this study was to determine parental attitudes regarding engagement with video games by their children with autism spectrum disorder (ASD) and whether attitudes vary based on ASD symptom severity. METHOD Online survey methodology was used to gather information from parents of children with ASD between the ages of 8 and 12 years. The finalized data set included 152 cases...

2016
Diego Perez Liebana Spyridon Samothrakis Julian Togelius Tom Schaul Simon M. Lucas

The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligen...

2008
Kenneth A. Lachlan Erin K. Maloney

The methodological techniques used in past video game content analyses overlook player differences that might play an important role in generating violent content. The current study aimed to explore these differences in terms of personality type, trait hostility, perceived realism, and telepresence tendency. One hundred and sixty participants were assigned to play one of four video games after ...

ژورنال: کیمیای هنر 2020

In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...

Journal: :Revue d'Intelligence Artificielle 2011
Mathieu Muratet Patrice Torguet Fabienne Viallet Jean-Pierre Jessel

Video games are part of our culture like TV, movies and books. Video games with other goals than entertainment are called: Serious Games. We believe this kind of software can be used to increase students’ interest in computer science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy game, which is a popular game genre, seems to ...

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