نتایج جستجو برای: video game play

تعداد نتایج: 546223  

Journal: :Cyberpsychology, behavior and social networking 2012
David R. Ewoldsen Cassie A. Eno Bradley M. Okdie John A. Velez Rosanna E. Guadagno Jamie DeCoster

Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or comp...

2011
Geoffrey L. Ream Luther C. Elliott Eloise Dunlap

"Behavioral addictions" share biological mechanisms with substance dependence, and "drug interactions" have been observed between certain substances and self-reinforcing behaviors. This study examines correlates of patterns of and motivations for playing video games while using or feeling the effects of a substance (concurrent use). Data were drawn from a nationally-representative survey of adu...

Journal: :MedGenMed : Medscape general medicine 2004
Kevin Haninger M Seamus Ryan Kimberly M Thompson

CONTEXT Children's exposure to violence in the media remains a source of public health concern; however, violence in video games rated T (for "Teen") by the Entertainment Software Rating Board (ESRB) has not been quantified. OBJECTIVE To quantify and characterize the depiction of violence and blood in T-rated video games. According to the ESRB, T-rated video games may be suitable for persons ...

Journal: Evidence Based Care 2019

  Background: Type 1 diabetes is known as the most common endocrine disorder in children which requires strict adherence to self-care regimen. Accordingly, children’s exposure to educational video games can be a strategy for promoting adherence to such regimens. Aim: The main purpose of this study was to investigate the effect of an education...

Journal: :Archives of pediatrics & adolescent medicine 2012
Stephen R Smallwood Michael M Morris Stephen J Fallows John P Buckley

OBJECTIVE To evaluate the physiologic responses and energy expenditure of active video gaming using Kinect for the Xbox 360. DESIGN Comparison study. SETTING Kirkby Sports College Centre for Learning, Liverpool, England. PARTICIPANTS Eighteen schoolchildren (10 boys and 8 girls) aged 11 to 15 years. MAIN EXPOSURE A comparison of a traditional sedentary video game and 2 Kinect activity-p...

2007
Kentaro Fukuchi Jun Rekimoto

A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop. Sensor values are translated to a virtual potential field and the system calculates dynamics of game characters on the field. At most four players can play the game, and the players control many independent game charac...

Journal: :Int. J. Comp. Sci. Sport 2012
Robin R. Mellecker Lorraine Lenningham-Foster James A. Levine Alison M. McManus

Background: The development of active gaming offers a choice for children to be physically active whilst participating in an activity that is enjoyable and highly valued. Children expend energy when they play activity enhanced video games, yet little is known about their choice when given active alternatives over seated play. Methods: This study examined (i) choice of play between a seated vide...

2015
Tobias Greitemeyer

• Two experiments address a new mechanism why violent video games increase aggressive behavior. • Playing violent video games alters the perception of one's own aggressive behavior. • This biased perception in turn accounts for the violent video game effect. a b s t r a c t a r t i c l e i n f o Computer players often deny that playing violent video games makes them aggressive, which is in cont...

2001
Vincent Lo

Twenty years ago, I would step into my favorite video game arcade, only to find every time that a crowd was already patiently awaiting their turns to get their hands on Nintendo’s Donkey Kong. Since then many games had come and gone, and I never thought another game would ever be more popular. How wrong I was. Fast forward ten years to 1991. Kids skipping school to play this game. Wealthier fol...

Journal: :Aggressive behavior 2013
Youssef Hasan Laurent Bègue Brad J Bushman

It is well known that violent video games increase aggression, and that stress increases aggression. Many violent video games can be stressful because enemies are trying to kill players. The present study investigates whether violent games increase aggression by inducing stress in players. Stress was measured using cardiac coherence, defined as the synchronization of the rhythm of breathing to ...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید