نتایج جستجو برای: word games

تعداد نتایج: 160429  

ژورنال: یافته 2014
بهرام, عباس , غیجی, حمید رضا, فرخی, احمد, کردی, حسن,

Background : Manipulative skills are one of the fundamental skills subtitles which is used in most of daily and sports activities. The aim of this study was to compare the effect of traditional games and ordinary games on manipulative skills development in 8-10 years old Gorgan boys with educable mental retardation. Materials and Methods: Personal information was evaluated by the researcher mad...

ژورنال: رویش روانشناسی 2019

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

Journal: :Theory and Practice in Language Studies 2023

The article aimed to determine the specificity of computer game discourse, its features, key linguistic characteristics, and communicative features. methodology included analysis discourse materials, in particular, dictionary articles, texts electronic messages, conferences, as well recordings fragments spoken language users games. specific feature is selective combination typical for other typ...

Maybe an event can't be modeled completely through one game but there is more chance with several games. With emphasis on players' rationality, we present new properties of strategic games, which result in production of other games. Here, a new attitude to modeling will be presented in game theory as dynamic system of strategic games and its some applications such as analysis of the clash betwe...

Journal: :International Electronic Journal of Elementary Education 2022

Early foreign language teaching has recently been made compulsory in Finland, making this an area open to development and innovation where policy - makers teachers play a significant role creating new kinds of learning environments, operating cultures, pedagogy for learning. This article discusses the early landscape context theory, initial education as well functional The cornerstone study is ...

Journal: :international journal of foreign language teaching and research 2015
banafsheh mazaji

abstractthis study investigated the effect of digital games on vocabulary acquisition of low-proficiency iranian male and female efl learners. in order to select homogeneous learners in terms of their english language proficiency, the standard nelson proficiency test was administered, and based on the obtained results, 60 low-proficiency efl learners were selected (31 females and 29 males). the...

2015
Edward F. Melcer Truong-Huy D. Nguyen Zhengxing Chen Alessandro Canossa Magy Seif El-Nasr Katherine Isbister

In this paper we present an analysis of the academic landscape of games research from the last 15 years. We employed a data driven approach utilizing co-word and co-venue analysis on 48 core venues to identify 20 major research themes and 7 distinct communities, with a total of 8,207 articles and 21,552 unique keywords being analyzed. Strategic diagrams and network maps are applied to visualize...

2013
Dave Mount

What is Artificial Intelligence? Artificial intelligence (AI) can be defined (circularly) as “the study of computational systems that exhibit intelligence.” Unfortunately, it is not easy to define what we mean by “intelligence.” In the context of games, an in particular in the design of non-player characters (NPCs) a working definition might be, “It is whatever a person would do.” (Where, of co...

2006
Jose Rodriguez

An invitation to simulation is made into a realizable challenge: the reader is taken from scratch to games with words, to mathematical models, to statistical analysis, to simulation of evolution. No special requirements are needed: we work with the inbuilt Visual Basic language that is attached to Microsoft(R) Excel and Word. The Tex source must be downloaded to copy the code that must be run.

Journal: :international journal of foreign language teaching and research 0
azizeh chalak department of language, isfahan (khorasgan) branch, islamic azad university, isfahan, iran behzad ahmadi english department, isfahan (khorasgan) branch, islamic azad university, isfahan, iran

nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. this article addressed the integration of serious games as tools for learning and teaching english in iranian schools to zero-beginner students. an experiment was concluded using computer assisted language learning (call) to investigate the effectiveness ...

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