نتایج جستجو برای: word games

تعداد نتایج: 160429  

Introduction: Use of appropriate teaching-learning strategies play a unique role in improving the learning process of medical students. This research aims to investigate what, why and how serious games affect teaching methods. Methods: This review paper extracted papers published on serious game conception, medical education, serious gaming applications, universities experiences, and serious g...

 In this research UF cheese pricing is considered and Pegah, Pak, Kaleh, Rouzaneh and Mihan firms’ data, as five main UF cheese competitive firms of Iran in breakfast cheese competitive market, is used. By using these firm’s sales data, production data and price of each ton of UF cheese in nineteen work-periods (each work-period is 6 months), their sales equations are estimated for each work-pe...

Introduction: This research investigated the effects of violent and football video games on cognitive functions, cortisol levels, and brain waves. Methods: A total of 64 participants competed in a single-elimination tournament. Saliva samples of all players were obtained before and after the games for the assessment of cortisol levels. The cognitive performances of the players were also assess...

جعفر زاده, سعیده, محمدخان کرمانشاهی, سیما,

Abstract Background & Aim: computer games have inevitably devoted a significant portion of children and adolescent's socialization. This study has been conducted with the aim of examining views of parents about the long-term effects of computer games on primary school girls. Material & Methods: It was a descriptive cross-sectional study. The sample consisted of 150 mothers of school girls...

Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...

Journal: :Publishing Research Quarterly 2021

Books exist within a connected media ecosystem, but few consumer behavior and experience studies capture the relationships between books other forms. In Immersive Media & 2020, Drs. Rachel Noorda Kathi Inman Berens from Portland State University explore crossmedia for books, video games, TV/movies—capturing behaviors both before during COVID-19. The highlights of report are highly distributed w...

Journal: :SIAM J. Discrete Math. 2010
Aviezri S. Fraenkel

Let φ = (1+ √ 5)/2 denote the golden section. We investigate relationships between unbounded iterations of the floor function applied to various combinations of φ and φ2. We use them to formulate an algebraic polynomial-time winning strategy for a new four-pile take-away game Flora, which is motivated by partitioning the set of games into subsets CompGames and PrimGames. We further formulate re...

2007
Douglas Turnbull Ruoran Liu Luke Barrington Gert R. G. Lanckriet

Games based on human computation are a valuable tool for collecting semantic information about images. We show how to transfer this idea into the music domain in order to collect high-quality semantic data for songs. We present Listen Game, a online, multiplayer game that measures the semantic relationship between music and words. In the normal mode, a player sees a list of semantically related...

Journal: :CoRR 2016
Dragomir Radev Rui Zhang Steve Wilson Derek Van Assche Henrique Spyra Gubert Alisa Krivokapic MeiXing Dong Chongruo Wu Spruce Bondera Luke Brandl Jeremy Dohmann

Crossword puzzles are popular word games that require not only a large vocabulary, but also a broad knowledge of topics. Answering each clue is a natural language task on its own as many clues contain nuances, puns, or counter-intuitive word definitions. Additionally, it can be extremely difficult to ascertain definitive answers without the constraints of the crossword grid itself. This task is...

Journal: :The American journal of physiology 1999
C M Bailey C T Hsu S E DiCarlo

We developed four innovative, creative, and fun educational tools to promote active learning, enhance problem-solving skills, and encourage small group discussion. Furthermore, the tools encourage deductive reasoning and critical thinking rather than passive memorization of material. The tools include crossword puzzles, hidden messages, word scrambles, and word searches. These tools were develo...

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