نتایج جستجو برای: word games
تعداد نتایج: 160429 فیلتر نتایج به سال:
The integer is a basic concept in studying arithmetic and algebra. However, students still frequently experience misconceptions, especially negative integer, count operations. Traditional games are activities that often carried out by coastal areas so they relevant to be used as tool construct learning trajectories solving word problems. aim of this study produce trajectory can solve problems u...
Various puzzles, quizzes, games, humorous definitions, or mathematical that should engage the interest of readers.
BACKGROUND Medical education is rapidly evolving. Students enter medical school with a high level of technological literacy and an expectation for instructional variety in the curriculum. In response, many medical schools now incorporate technology-enhanced active learning and multimedia education applications. Education games, medical mobile applications, and virtual patient simulations are to...
The present research sought to investigate the effects of different games on IranianEFL learners in second grade high school's vocabulary improvement. Seventy eight malesecond grade students of Emam ali high school in Avaj participated in this research. Theresearch was conducted in five sessions in near two months, each session lasted aboutforty five minutes. The subjects were randomly assigned...
Background. International successes, especially in the Olympic Games, have become significantly important to many countries. Hence, the prediction can be better planning to gain this goal. Objectives. This study was conducted to predict the success of the participating countries in the Tokyo Olympic Games and this it was done using smart methods. Methods. This study was conducted in two stage...
In the current research, the effects of teaching computer games over the performance of visual memory of dyslexic students have been studied. At first, the available games were identified and, then, among them, one game which was at the same level of students’ academic and cultural levels was selected. To analyze the effect of this game, 20 individuals suffering from dyslexia (10 in an experi...
Abstract: This paper describes undergraduate students' learning after researching environmental topics and co-creating disseminating justice games to fulfill their course university service-learning requirements. Post-play reflections revealed motivation toward improvement in providing a game format that audiences would find engaging while about the seriousness of topic. Further, evidence criti...
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