نتایج جستجو برای: word games
تعداد نتایج: 160429 فیلتر نتایج به سال:
Strengthening semantic and orthographic associations among words in a lexicon may help to improve memory processes related to fluent organizing and retrieval of language. In the present study, we examined how training in several different word games impacts later retrieval access for the words. Games included a word-stem completion task (orthographic), a free association task (semantic), and a ...
Dyslexia is a reading disability that can, in some cases, be cured. The most frequent treatment for dyslexia consists on repeatedly performing certain word exercises. Because most dyslexic patients are young children, most applications for word training are games. The development of such games is costly and it involves different parts (developers, psychologists, etc.). In this paper, we analyze...
The paper is devoted to several infinite-state Attacker-Defender games with reachability objectives. We prove the undecidability of checking for the existence of a winning strategy in several low-dimensional mathematical games including vector reachability games, word games and braid games. To prove these results, we consider a model of weighted automata operating on infinite words and prove th...
We have considered a simple word game called the word-morph. After making our participants play a stipulated number of word-morph games, we have analyzed the experimental data. We have given a detailed analysis of the learning involved in solving this word game. We propose that people are inclined to learn landmarks when they are asked to navigate from a source to a destination. We note that th...
As the mobile phone’s camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gaming. This paper presents a concept of using photos in a guess-the-word type of games, describing the design and development process of one such a game line, and how the game concept and design evolved during the process. The ...
Acquiring language provides a ubiquitous mode of communication, across humans and robots. To this effect, distributional representations of words based on cooccurrence statistics, have provided significant advancements ranging across machine translation to comprehension. In this paper, we study the suitability of using general purpose word-embeddings for language learning in robots. We propose ...
Michael Liebe argues that Salen and Zimmerman's interpretation of Huizinga's magic circle does not apply to computer games. Liebe's insight reveals not only a different relation for computer games to the magic circle, but also hints at a difference in the nature of rules in computer games. Jesper Juul's comparison of non-digital sports to simulations of those sports highlights a missing aspect ...
Games are excellent teaching tools for self-learning. Students playing a game enjoy themselves and at the same time learn basic important concepts. Different games including crossword puzzles, word search knight’s tour games, connecting dots, mazes, matching two sets, amidakuji, logic were used continuous assessment during confinement due to pandemic. These developed as part of GINDO-UB180 inno...
Here we describe the Semantic Pictionary Project—a set of online games and tools designed to collect large amounts of structured data about the object characteristics and perceptual properties of word referents. The project hinges on the use of encoding-decoding games and a set of creation tools to capture data using online crowdsourcing. We describe the architecture of the basic tools behind t...
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachability perfect information games and exploit this relation to discuss a search approach with heuristics, based on the directing-word problem in automata theory.
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