نتایج جستجو برای: word games

تعداد نتایج: 160429  

Journal: :مدیریت ورزشی 0
مهربان پارسامهر دانشگاه یزد الهه حدت دانشگاه یزد

the aim of this research was to study those motivations underlying computer sport games in the youth. this study used a survey and cross – sectional method. the population consisted of 302 students of yazd university. the data were collected by the revised scale of computer sport games. results of the empirical test of the scale distributed among the participants in computer sport games showed ...

Journal: :CoRR 2018
Ravi Kiran Sarvadevabhatla Shiv Surya Trisha Mittal Venkatesh Babu Radhakrishnan

The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question Answering (VQA) is considered a marker for gauging progress in Computer Vision. In our work, we bring games and VQA together. Specifically, we introduce the first computational...

Journal: :Language learning and development : the official journal of the Society for Language Development 2013
Allison Gladfelter Lisa Goffman

The goal of this study was to investigate the effects of prosodic stress patterns and semantic depth on word learning. Twelve preschool-aged children with typically developing speech and language skills participated in a word learning task. Novel words with either a trochaic or iambic prosodic pattern were embedded in one of two learning conditions, either in children's stories (semantically ri...

Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users. This study aims to determine was performed the prevalence of computer game addiction and related factors in adolescent boys of Gonabad in 2018. Materials and Methods: In this cross-sectional descriptive-analytical stud...

2001
Jennica Falk

1 BACKGROUND/MOTIVATION Most non-electronic games are designed for the physical world we live in and to make effective use of 'real world' properties, such as physical objects, our sense of space and spatial relations. Our sensory engagement in the world adds texture, context, and content to the game play. Computers inarguably offer exciting possibilities to the design of games but they also tr...

2010
Jonas Hörnstein José Santos-Victor

This work provides an ecological approach to learning words and speech units through natural interactions, without the need for preprogrammed linguistic knowledge in form of phonemes. Interactions such as imitation games and multimodal word learning create an initial set of words and speech units. These sets are then used to train statistical models in an unsupervised way.

2015
THOMAS A. BAKER Kevin K. Byon

At first glance, the quote from Whitman may seem poorly chosen for the start of an examination of the transformative content of sport video games. Yet it is Whitman’s use of the word “simplicity” in relation to the glory of expression that provides a perfect description for the aim of this study: to add a bit of simplicity to the transformative use doctrine by providing a means for examining th...

2016
Denis Rochau Michael Kohlhase Dennis Müller

Serious games are an attempt to leverage the inherent motivation in game-like scenarios for an educational application and to transpose the learning goals into real-world applications. Unfortunately, serious games are also very costly to develop and deploy. For very abstract domains like mathematics, already the representation of the knowledge involved becomes a problem. We propose the FrameIT ...

Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing. Methods: Diverse databases were searched and the related papers were reviewed. Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors. Conclus...

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