نتایج جستجو برای: game of skill

تعداد نتایج: 21179176  

2009
Devin G. Pope

The popularity of poker has exploded in recent years. The premier event, the World Series of Poker Main Event, which costs $10,000 to enter, has increased from a field of six in 1971 to 839 in 2003 and 5,619 in 2005. Broadcasts of poker tournaments can frequently be found on television stations such as ESPN, Fox Sports, the Travel Channel, Bravo, and the Game Show Network. These tournaments con...

Journal: :Educational Technology & Society 2012
Fu-Hsing Tsai Kuang-Chao Yu Hsien-Sheng Hsiao

This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students’ knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and Huberman’s (1994) suggested procedure to analyze qualita...

Journal: :Cerebral cortex 2010
Kirk I Erickson Walter R Boot Chandramallika Basak Mark B Neider Ruchika S Prakash Michelle W Voss Ann M Graybiel Daniel J Simons Monica Fabiani Gabriele Gratton Arthur F Kramer

Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial acquisition and of improvement in performance on a demanding video game, the Space Fortress game, could be predicted by variations in the pretraining volume of either of 2 ke...

Journal: :Journal of Economic Behavior and Organization 2023

A risky skill game is a in which plays an important role but outcomes are also strongly influenced by random factors. Examples poker or blackjack many economic activities like trading on financial markets. In online experiment we let subjects choose how often they want to play game. We find that women only half as rounds games with high variance. contrast, there no gender difference if the depe...

Journal: :Educational Technology & Society 2017
Stephan J. Franciosi

In theory, computer game-based learning can support several vocabulary learning affordances that have been identified in the foreign language learning research. In the observable evidence, learning with computer games has been shown to improve performance on vocabulary recall tests. However, while simple recall can be a sign of learning, observation of skill application in communication is a be...

2013
G. Tanner Jackson Erica L. Snow Laura K. Varner Danielle S. McNamara

Intelligent Tutoring Systems (ITSs) have begun to develop hybrid systems that balance the learning benefits of ITSs with the motivational benefits of games. iSTART-ME (Motivationally Enhanced) is a new game-based learning environment developed on top of an existing ITS for reading comprehension (iSTART). In an 11 session labbased study, 40 high school students interacted with the full iSTART-ME...

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

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