نتایج جستجو برای: game of skill

تعداد نتایج: 21179176  

2008
Andrew Peters

Professional golf is an area that is particularly attractive to study because it models a perfectly competitive economy where payoffs are directly related to individual productivity (Scully 2002). Since one‟s earnings on the PGA Tour are based on individual performance, different skill factors and other variables such as tour experience and the number of events entered can be compared to determ...

Journal: :Computers & Education 2015
Valerie J. Shute Matthew Ventura Fengfeng Ke

In this study, we tested 77 undergraduates who were randomly assigned to play either a popular video game (Portal 2) or a popular brain training game (Lumosity) for 8 h. Before and after gameplay, participants completed a set of online tests related to problem solving, spatial skill, and persistence. Results revealed that participants who were assigned to play Portal 2 showed a statistically si...

Journal: :transactions on combinatorics 2013
jafar amjadi hossein karami seyed mahmoud sheikholeslami lutz volkmann

a {em roman dominating function} on a graph $g = (v ,e)$ is a function $f : vlongrightarrow {0, 1, 2}$ satisfying the condition that every vertex $v$ for which $f (v) = 0$ is adjacent to at least one vertex $u$ for which $f (u) = 2$. the {em weight} of a roman dominating function is the value $w(f)=sum_{vin v}f(v)$. the roman domination number of a graph $g$, denoted by $gamma_r(g)$, equals the...

Journal: :Allergologia et immunopathologia 2014
E Topal A Bakirtas O Yilmaz I H E Karagol M Arga M S Demirsoy I Turktas

BACKGROUND Studies demonstrate that both doctors and patients may use adrenaline auto-injector improperly and the usage skills are improved by training. In this study, we aimed to determine the appropriate frequency of training to maintain skills for adrenaline auto-injector use. METHODS We invited all interns of 2011-2012 training period. At baseline, all participants were given theoretical ...

2001
Niels A. Taatgen

Individual differences in skill acquisition are influenced by several architectural factors. According to Ackerman’s theory, general intelligence, speed of proceduralization and psychomotor speed influence different stages of skill acquisition. The ACT-R cognitive architecture allows for direct testing of this theory by manipulating parameters that correspond to these factors. The present study...

2009

In this document I will try to describe, to the best of my knowledge, the work and the results that are available online on problems related to the offered skills while leveling up a hero in HOMM-III. A new result is presented in section 4.4 as well as two unified tables with probabilities for hero classes; namely tables 3 and 4. Those that are interested in the problem might want to have a loo...

Journal: :CoRR 2006
Joseph Distasio Thomas P. Way

Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science curricula. Because implementing a computer game requires strong programming skills, game design courses are most often restricted to more advanced computer science st...

Journal: :DEStech Transactions on Engineering and Technology Research 2016

Journal: :CoRR 2016
Chang-Shing Lee Mei-Hui Wang Shi-Jim Yen Ting-Han Wei I-Chen Wu Ping-Chiang Chou Chun-Hsun Chou Ming-Wan Wang Tai-Hsiung Yang

The Google DeepMind challenge match in March 2016 was a historic achievement for computer Go development. This article discusses the development of computational intelligence (CI) and its relative strength in comparison with human intelligence for the game of Go. We first summarize the milestones achieved for computer Go from 1998 to 2016. Then, the computer Go programs that have participated i...

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