نتایج جستجو برای: game of skill
تعداد نتایج: 21179176 فیلتر نتایج به سال:
Playing games against people with a different skill level can be boring or frustrating, which decreases fun. A solution is to introduce specific rules that balance a game. In this paper we describe a study in which we used an electronic board game with tangible interaction to investigate whether balancing a game indeed increases fun experienced. We also investigate whether balancing skill level...
Objective: This study aimed to Prepare an educational program based on the overlap and the integration of the random exercise method with the variable exercise method and the intensive exercise method adapted to the capabilities of the research sample and Recognize the effect of the educational program on developing the skill performance and scoring accuracy of the research sample in the futsal...
on- the-job training on of the most effective tools for managers to cope with the changing organizational environment. it grantess suitable services to customers, particularly in public service enterprises. if such training os goal oriented, planned systematically, and tailored to the employees, job content, then not only it could increase employees and organizational performance, but also it c...
In the United States, video game playing is an immensely popular form of entertainment; the majority of adults will have had some experience with video games during their lives (Rideout et al., 2010). As the popularity of video games in entertainment has increased, so has interest in exploring the potential effects that video games may have on learning and generalizable cognitive ability. Educa...
Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be time-consuming and of limited effectiveness in exhausting the space of possible behaviors. In this paper, we propose the use of automated planning agents to simula...
Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be time-consuming and of limited effectiveness in exhausting the space of possible behaviors. In this paper, we propose the use of automated planning agents to simula...
The study examined changes in badminton game play across developmental skill levels among high school students in a physical education setting. Videotapes of badminton game play of 80 students (40 boys and 40 girls) in the four developmental skill levels (each skill level had 10 boys and 10 girls) were randomly selected from a database associated with the South Carolina Physical Education Asses...
Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each other online. Based on their performance, the players are ranked in one of seven leagues. In our research, we aim at constructing a player model that is capable of predicting the league in which a player competes, using observations of their in-game behavior. Based on cognitive research and our knowledge...
This paper analyses existing gamification approaches to build a mapping between game genres and potential human skills required by and potentially trained by the specific genres. This mapping is then applied during an expert review of two typical game scenarios: an action-and reaction-oriented mini game and a collaborative group raid implemented in World of Warcraft. Both scenarios undergo an i...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید