نتایج جستجو برای: game of skill

تعداد نتایج: 21179176  

2017
Stephen T. Polyak Alina A. von Davier Kurt Peterschmidt

This paper describes a psychometrically-based approach to the measurement of collaborative problem solving skills, by mining and classifying behavioral data both in real-time and in post-game analyses. The data were collected from a sample of middle school children who interacted with a game-like, online simulation of collaborative problem solving tasks. In this simulation, a user is required t...

2012
Alexander Zook Mark O. Riedl

Many computer games of all genres pit the player against a succession of increasingly difficult challenges such as combat with computer-controlled enemies and puzzles. Part of the fun of computer games is to master the skills necessary to complete the game. Challenge tailoring is the problem of matching the difficulty of skill-based events over the course of a game to a specific player’s abilit...

Journal: :Computers & Education 2010
Mansureh Kebritchi Atsusi Hirumi Haiyan Bai

This study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly assigned to experimental and control groups. A mi...

2016
Andry Chowanda Martin Flintham Peter Blanchfield Michel F. Valstar

This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to ...

2005
Claudia Quaiser-Pohl Christian Geiser Wolfgang Lehmann

This study examined how computer-game preference relates to mental-rotation test (MRT) performance and to gender differences. Subjects were 861 German secondary-school children (mean age = 14.67; range 10–20 years). Latent class analysis with the data of a computer-game preference scale revealed three types of players: ‘‘non-players’’, ‘‘action-and-simulation game players’’ and ‘‘logic-and-skil...

1996
Paul P. Maglio David Kirsh

On most accounts of expertise, as agents increase their skill, they are assumed to make fewer mistakes and to take fewer redundant or backtracking actions. Contrary to such accounts, in this paper we present data collected from people learning to play the videogame Tetris which show that as skill increases,the proportion of game actions that are later undone by backtracking also increases. Neve...

2017
Andry Chowanda Martin Flintham Peter Blanchfield Michel Valstar

This paper presents the findings of an empirical study that explores player game experience by implementing the ERiSA Framework in games. A study with Action Role-Playing Game (RPG) was designed to evaluate player interactions with game companions, who were imbued with social and emotional skill by the ERiSA Framework. Players had to complete a quest in the Skyrim game, in which players had to ...

2013
Acey Kreisler Boyce Amy Shannon Chitra Gadwal Tiffany Barnes

BeadLoom Game is an educational puzzle game designed to teach Cartesian coordinates, iteration, optimization, and the painter's algorithm. It features 35 puzzles for different skill levels as well as over 575 puzzles made by middle school and high school players. BeadLoom game has been the focus of many game studies including work on deep gamification, creativity in user-generated content, and ...

2004
Kevin Burns

Poker is a game of imperfect information where players make inferences and investments under uncertainty. Winning requires skill as well as luck, and people play with different styles. Here I examine the roles of style and skill in a simplified poker game. I propose that style arises from mental limits in estimating odds and stakes, and I define style as a strategy for making decisions in light...

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