نتایج جستجو برای: game of skill

تعداد نتایج: 21179176  

2007
Naim Çağman

Well known classical backgammon is an ancient two-player game, at least a thousand years, older than chess according to some estimates. It is a game of luck and skill, because it involves dices. In this work we construct a new backgammon which we call No Chance Backgammon since it does not involve the dice. Instead of a random element, players choose their own numbers under certain constraints ...

Journal: :NeuroImage 2012
Michelle W. Voss Ruchika Shaurya Prakash Kirk I. Erickson Walter R. Boot Chandramallika Basak Mark B. Neider Daniel J. Simons Monica Fabiani Gabriele Gratton Arthur F. Kramer

We used the Space Fortress videogame, originally developed by cognitive psychologists to study skill acquisition, as a platform to examine learning-induced plasticity of interacting brain networks. Novice videogame players learned Space Fortress using one of two training strategies: (a) focus on all aspects of the game during learning (fixed priority), or (b) focus on improving separate game co...

2013
Jan Peters Jens Kober Katharina Mülling Oliver Kroemer Gerhard Neumann

Learning robots that can acquire new motor skills and refine existing ones have been a long-standing vision of both robotics, and machine learning. However, off-the-shelf machine learning appears not to be adequate for robot skill learning, as it neither scales to anthropomorphic robotics nor do fulfills the crucial real-time requirements. As an alternative, we propose to divide the generic ski...

Journal: :Informatika Mulawarman 2021

Orangutan kalimantan (pongo pygmaeus) merupakan spesies kera besar yang menghuni di pulau kalimantan, habitat orangutan sendiri berada hutan dan lahan gambut, namun seiring waktu mulai berkurang karena pembukaan untuk industri kelapa sawit, pembangunan infrastruktur, perumahan rakyat, sering dianggap hama oleh petani sawit dikarenakan memakan buah sudah memasuki masa panen sehingga diburu, dibu...

2008
Phaedra Mohammed

Educational games bear a close resemblance to Intelligent Tutoring Systems and narrative centered learning environments since they all use technology to enhance learning, and deliver instructional material to students by leveraging the attractive features of computers, software, and mobile devices. However many DGBL environments fail to balance the game (learning) challenges to the skill level ...

Journal: :JRAMathEdu (Journal of Research and Advances in Mathematics Education) 2017

Journal: :ACTIVE: Journal of Physical Education, Sport, Health and Recreation 2020

1988
Kenneth A. De Jong Alan C. Schultz

This paper describes some initial experimental results in the use and limits of applying experience-based learning techniques to the area of game playing. A system (GINA) has been developed that uses experience-based learning to improve its own base performance level for the game of Othello. A variety of traditional (non-learning) Othello game playing programs have been collected to provide a r...

Journal: :IJGCMS 2013
James F. Knight

Using the technology acceptance model (TAM), this study aimed to investigate the acceptability of video game technologies (serious games) for medical emergency procedure and decision making training. Using the Triage Trainer, a prototype serious game for the triage sieve process, differences between gamers and non-gamers, males and females, and the effects of ratings of computer self efficacy (...

2005
Colin Frayn

The game of Monopoly is a turn-based game of chance with a substantial element of skill. Though much of the outcome of any single game is determined by the rolling of dice, an effective trading strategy can make all the difference between an early exit or an overflowing property portfolio. Here I apply the techniques of evolutionary computation in order to evolve the most efficient strategy for...

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