A Review of Virtual Reality-Based Language Learning Apps
نویسندگان
چکیده
منابع مشابه
Incorporating 3D-Virtual Reality into Language Learning
The study aims to explore changes in learning outcome after using virtual reality instruments as teaching materials for college English courses, specifically, how digital environment affects the performance and motivation among undergraduates. Virtual reality has been widely applied in education settings. Its interactive interfaces provide students with realistic experiences and simulated every...
متن کاملVirtual Reality based Learning Systems
This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers exciting opportunities in various fields. As more and more students want in a distance, part-time, or want to continue their education, VR has attracted con...
متن کاملthe effect of lexically based language teaching (lblt) on vocabulary learning among iranian pre-university students
هدف پژوهش حاضر بررسی تاثیر روش تدریس واژگانی (واژه-محور) بر یادگیری لغات در بین دانش آموزان دوره پیش دانشگاهی است. بدین منظور دو گروه از دانش آموزان دوره پیش دانشگاهی (شصت نفر) که در سال تحصیلی 1389 در شهرستان نور آباد استان لرستان مشغول به تحصیل بودند انتخاب شده و به صورت قراردادی گروه آزمایش و گواه در نظر گرفته شدند. در ابتدا به منظور اطمینان یافتن از میزان همگن بودن دو گروه از دانش واژگان، آ...
15 صفحه اولA Review of Using Virtual Reality for Learning
The major concern of educators is how to enhance the quality of teaching and learning in education. Virtual reality learning environment has been identified as one of them. Many studied have agreed that virtual reality approach could help to improve performance and conceptual understanding on a specific range of task in learning. On the other hand, gender differences in spatial abilities, favor...
متن کاملLearning Effectiveness in a Desktop Virtual Reality-Based Learning Environment
The purpose of this study was to compare the effectiveness of a desktop virtual reality-based learning environment with a conventional classroom learning practice. The learning effectiveness was measured through academic performance, perceived learning and satisfaction. A quasi pretest-posttest experimental design was employed for this study. A total of 431 students participated in this study; ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: RIED. Revista Iberoamericana de Educación a Distancia
سال: 2020
ISSN: 1390-3306,1138-2783
DOI: 10.5944/ried.24.1.27486