Auditory Feedback of False Heart Rate for Video Game Experience Improvement

نویسندگان

چکیده

Changes in emotions affect our physiological responses, and perhaps vice versa. We investigate a new game interaction system that uses false heart rate (fHR) feedback to improve the player experience (PX). The fHR presents HR information players so they perceive changes presented as being result of alteration PX. introduced auditory into investigated its effects through an experiment. Participants repeated gameplay action while hearing heartbeat-like sounds answered questionnaires regarding Some participants heard synchronized with their actual HR, whereas others whose tempo became gradually faster or slower than HR. results indicated accelerating pattern +5 bpm/min was appropriate for improving PX; were able maintain motivation continue game. experiment also it is necessary reflecting did not when told correlated present work provides principles video design based on measurements.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

application of upfc based on svpwm for power quality improvement

در سالهای اخیر،اختلالات کیفیت توان مهمترین موضوع می باشد که محققان زیادی را برای پیدا کردن راه حلی برای حل آن علاقه مند ساخته است.امروزه کیفیت توان در سیستم قدرت برای مراکز صنعتی،تجاری وکاربردهای بیمارستانی مسئله مهمی می باشد.مشکل ولتاژمثل شرایط افت ولتاژواضافه جریان ناشی از اتصال کوتاه مدار یا وقوع خطا در سیستم بیشتر مورد توجه می باشد. برای مطالعه افت ولتاژ واضافه جریان،محققان زیادی کار کرده ...

15 صفحه اول

A Full-Fuzzy Rate Controller for Variable Bit Rate Video

In this paper, we propose a new full-fuzzy video ratecontrol algorithm (RCA) for variable bit rate (VBR) videoapplications. The proposed RCA provides high qualitycompressed video with a low degree computational complexity.By controlling the quantization parameter (QP) on a picturebasis, it produces VBR video bit streams. The proposed RCAhas been implemented on the JM H.264/AVC video codec andth...

متن کامل

Video game experience and optimized executive control skills—On false positives and false negatives: Reply to Boot and Simons (2012)

a r t i c l e i n f o In this reply, we respond to methodological points raised by Boot and Simons (2012) to a paper on video game experience and optimization of executive control processes (Strobach, Frensch, & Schubert, 2012). In sum, we assume that differences in strategies to recruit expert game players and novices cannot explain performance differences in cognitive tasks between both group...

متن کامل

False Heart Rate Feedback and the Perception of Heart Symptoms in Patients with Congenital Heart Disease and Anxiety

BACKGROUND Little is known about the mechanisms explaining an increased perception of heart symptoms in congenital heart disease (ConHD). In the present study, it was suggested that a combination of high trait anxiety and disease history increases the perception of heart symptoms. PURPOSE It was tested whether false heart cues will result in an increased perception of heart symptoms in patien...

متن کامل

Video Game Development and User Experience

G. R. White University of Sussex, Brighton, UK Abstract In order to design new methodologies for evaluating the user experience of video games, it is imperative to initially understand two core issues. Firstly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience. This c...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: IEEE Transactions on Affective Computing

سال: 2023

ISSN: ['1949-3045', '2371-9850']

DOI: https://doi.org/10.1109/taffc.2020.3039874