Design patterns for learning games

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Design patterns for learning games

This article concerns the design of self-contained digital games for the life-long learning context. Although the potential of games for teaching and learning is undisputed, two main barriers hamper its wide introduction. First, the design of such games tends to be complex, laborious and costly. Second, the requirements for a sensible game do not necessarily coincide with the requirements for e...

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Digital Games, Design, and Learning

s Excluded(n = 3,141) Irretrievable Citations(n = 5) Not Eligible(n = 970) Literature review:32Ineligible research design:767Ineligible participant population: 67Ineligible game/intervention:40Ineligible outcome type:19Ineligible language/publication year: 16Ineligible effect size info29 FIGURE 1. Study identification flow diagram.

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Tools for Developing Design Patterns for Mathematical Computer Games

The last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying computer games for learning generally is a difficult task. As an approach to support this interdisciplinary activity, we promote the use of design patterns that describe specific ways of designing or adapting games as...

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Design Patterns in Serious Games: A Blue Print for Combining Fun and Learning

At first glance, the term “Serious Game” seems to be an oxymoron. Indeed, how can we combine the serious business of teaching with the stimulating enjoyment, and excitement, people find in video games? Experience shows that it is often a tall order to make learning an enjoyable, exciting, and enriching experience. In this paper, we present the result of our study and analysis of twenty Serious ...

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Game designers are typically regarded as advocates for players. However, a game creator’s interests may not align with the players’. We examine some of the ways in which those opposed interests can manifest in a game’s design. In particular, we examine those elements of a game’s design whose purpose can be argued as questionable and perhaps even unethical. Building upon earlier work in design p...

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ژورنال

عنوان ژورنال: International Journal of Technology Enhanced Learning

سال: 2011

ISSN: 1753-5255,1753-5263

DOI: 10.1504/ijtel.2011.045452