HUBUNGAN ANTARA KONSEP DIRI DENGAN KECANDUAN GAME ONLINE PADA PEMAIN GAME MMORPG
نویسندگان
چکیده
منابع مشابه
Why I Love This Online Game: The MMORPG Stickiness Factor
With the rapid growth of the gaming industry, keeping gamers loyal is the quintessential issue. Thus, our paper focuses on loyalty towards Massively Multiplayer Online Role-Playing Games (MMORPGs). Our study incorporates the social identity theory, the theory of reason of action and gamer emotions into the equation of loyalty. An empirical study of 160 subjects was conducted to test our model. ...
متن کاملValidasi data dengan menggunakan objek lookup pada borland delphi 7.0
s: Developing an application with some tables must concern the validation of input (scpecially in Table Child). In order to maximize the accuracy and input data validation. Its called lookup (took data from other dataset). There are 2 (two) ways to lookup data from Table Parent: 1) Using Objects (DBLookupComboBox & DBLookupListBox), or 2) Arranging The Properties Of Fields Data Type (shown by u...
متن کاملMultidimensi Pada Data Warehouse Dengan Menggunakan Rumus Kombinasi
Multidimensional in data warehouse is a compulsion and become the most important for information delivery, without multidimensional data warehouse is incomplete. Multidimensional give the able to analyze business measurement in many different ways. Multidimensional is also synonymous with online analytical processing (OLAP).
متن کاملFrom MMORPG to a Classroom Multiplayer Presential Role Playing Game
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games’ potential for education stems from the fact that players are immersed in a virtual world where they have the opportunity t...
متن کاملAvatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.
Psychometric studies suggest that observed self-concept deficits in addicted massively multiplayer online role-playing game (MMORPG) are compensated through the replacement of their ideal (i.e., how an individual would like to be) by their own avatar (i.e., graphical agent in the virtual world). Neurobiological studies indicate that increased identification with their own avatar in regular MMOR...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Insight : Jurnal Pemikiran dan Penelitian Psikologi
سال: 2019
ISSN: 2503-0949,1858-4063
DOI: 10.32528/ins.v15i1.1643