Interpreting/subverting the database: Character-conveyed narrative in Japanese visual novel PC games
نویسندگان
چکیده
منابع مشابه
Procedural Character Generation for Narrative Games
In this paper, I discuss general challenges associated with authoring characters for interactive narrative games. I then highlight some significant issues in this area, including challenges associated with authorship and improvised character development. Continuing, I propose one avenue for addressing these issues: procedural character-structure generation. I then outline the Personage prototyp...
متن کاملA visual language for the creation of narrative educational games
This paper presents a DSVL that simplifies educational video game development for educators who do not have programming backgrounds. Other solutions that reduce the cost and complexity of educational video game development have been proposed, but simple to use approaches tailored to the specific needs of educators are still needed. We use a multidisciplinary approach based on visual language an...
متن کاملInformation Retrieval and Database Architecture for Conventional Japanese Character Dictionaries
The cycle of abstraction-reconstruction, which occurs as a fundamental principle in the development of culture and in cognitive processes, is described and analyzed. This approach leads to recognition of boundary conditions for and directions of probable development of cognitive tools. It is shown how the transition from a conventional Japanese-English character dictionary to a multi-dimensiona...
متن کاملCharacter-focused Narrative Planning
Because narrative plays such a key role in the understanding of events in our daily lives, the ability to generate narrative can be of great use in virtual reality systems whose purpose is to entertain, train, or educate their users. Narrative generation, however, is complicated by the conflicting goals of plot coherence – the appearance that events in the narrative lead towards the narrative’s...
متن کاملNarrative involvement in games
This paper claims that the spirited debates about game narratives in the game industry and academia have not seen much progress due to their being too stuck in classical notions of narrative developed for non-ergodic media such as film or literature. The argument forwarded here is, therefore, that we need to reconceptualize our notion of narrative considerably in order for the concept to be pro...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Visuality and Fictionality of Japan and Europe in a Cross-Cultural Framework
سال: 2017
ISSN: 2496-1868
DOI: 10.32926/2017.3.bru.inter