An Algorithm for Triangulating 3D Polygons
نویسندگان
چکیده
OF THE THESIS AN ALGORITHM FOR TRIANGULATING 3D POLYGONS by Ming Zou Master of Science in Computer Science Washington University in St. Louis, December 2013 Research Advisor: Professor Tao Ju In this thesis, we present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality.
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تاریخ انتشار 2015