Educational Digital Recycling: Design of Videogame Based on “Inca Abacus”
نویسندگان
چکیده
The use of multimedia applications in schools is quite common. However, according to Alfonso Gutiérrez (2003: 42), these are often attributed educational advantages, which perhaps they do not have and just like that, it is assumed it favors learning. From a creative design perspective, how can we make educational multimedia resources really contribute to an effective teaching-learning process? We believe a key aspect has to do with the possibility of digitally recreating or recycling some traditional teaching materials that have proven to be effective teaching tools. Among them, we find the so-called “Inca abacus” known in Peru and other countries of the region as “yupana”.
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تاریخ انتشار 2012