Gamified Assessment Supported by a Dynamic 3D Collaborative Game
نویسندگان
چکیده
This study examined whether a 3D collaborative gave can be used as a midterm examination method and investigated the impact of this game on students’ attitude towards collaboration. A total of 89 students and one coordinating professor participated in this study. The intervention lasted five weeks and took place in a computer science department. The game that was used as a treatment was dynamic and therefore the educator was able to customize its content for the examinations using an administration panel. A mixed method of quantitative and qualitative data collection was used. The results indicated that there was a statistically significant correlation between the performance of the students on the game and their performance on the final paper-based examination. However, there was no statistically significant difference between the attitude of the students towards collaboration before and after the use of the game. Gamified Assessment Supported by a Dynamic 3D Collaborative Game
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عنوان ژورنال:
- IJGBL
دوره 5 شماره
صفحات -
تاریخ انتشار 2015