The Gamification Design Problem

نویسندگان

  • Michael Meder
  • Brijnesh J. Jain
چکیده

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification problem as that of assigning each user a game design element that maximizes their expected contribution in order to achieve that goal. We show that this problem reduces to a statistical learning problem and suggest matrix factorization as one solution when user interaction data is given. The hypothesis is that predictive models as intelligent tools for supporting users in decision-making may also have potential to support the design process in gamification.

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عنوان ژورنال:
  • CoRR

دوره abs/1407.0843  شماره 

صفحات  -

تاریخ انتشار 2014