Intelligent Agents for an Interactive Multi-media Game

نویسنده

  • A. E. Nicholson
چکیده

This paper describes research undertaken while developing an interactive game based on a children’s science fiction film. The aim of the project is to develop artificial intelligence agents as characters in the game world which interact with the player around various predetermined scenarios. We describe the development of a representation for agent attributes, and how they affect on-going moods and changing relationships between agents during the game.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

User-based Vehicle Route Guidance in Urban Networks Based on Intelligent Multi Agents Systems and the ANT-Q Algorithm

Guiding vehicles to their destination under dynamic traffic conditions is an important topic in the field of Intelligent Transportation Systems (ITS). Nowadays, many complex systems can be controlled by using multi agent systems. Adaptation with the current condition is an important feature of the agents. In this research, formulation of dynamic guidance for vehicles has been investigated based...

متن کامل

Utsaf: a Multi-agent-based Framework for Supporting Military-based Distributed Interactive Simulations in 3d Virtual Environments

A Military-based distributed interactive simulation (DIS) such as ModSAF has been used for many years. Several problems of the DIS-based simulation to support a large and heterogeneous virtual simulation environments have been discovered (Stone, Zyda, Brutzman, and Falby 1996). To solve these problems, we propose an architectural multiagent-based framework to support a large military-based simu...

متن کامل

Learning by Learning Roles: A Virtual Role-Playing Environment for Tutoring

A b s t r a c t People will invest extraordinary time and effort into learning how to play and win a game. Virtual role-playing environments can be a powerful mechanism of instruction, provided they are constructed such that learning how to play and win the game contributes to a player's understanding of real-world concepts and procedures. This paper describes a pedagogical architecture and an ...

متن کامل

Emotional agent in serious game (DINO)

In this paper, we introduce an novel emotional agent system in 3D virtual world based on OCC (Ortony, Clore and Collins) theory, FCM (Fuzzy Cognitive Map) and GoalNet. The agent system is designed based on Goal Net model. Emotional modeling and decision making are based on OCC and FCM inference. Emotions modeled by the OCC model are incorporated into FCM inference. It has been shown emotion has...

متن کامل

A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions

As a consequence of the increasing mobile and multimodal devices diffusion, on-line gaming is more and more often considered as a dimension of an anytime, anywhere and anyone spaces. Providing accessible games is one of game industry and academic research purposes, in order to comply with the anyone issue in spite of disability. Such an issue assumes a crucial aspect when people with disabiliti...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1997