Terrain Reasoning for 3D Action Games
نویسنده
چکیده
This paper presents terrain reasoning based on the waypoint graph typically present in 3D action games. It discusses terrain reasoning concepts, and how the waypoint graph can be reasoned about. The paper discusses and demonstrates the relation between tactics and terrain. A case-study shows how to develop off-line and in-game reasoning to pick good sniping spots, and how to use game-play feedback to create adaptive AI with tactical understanding of the terrain.
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تاریخ انتشار 2001